Sometimes room "freezes", when master client stops responding.
Players still able to communicate with Photon server (send messages in chat, etc.), but master client becomes not available and game stops.
Perhaps it happens when game continues existing in memory after player closes the application, but there was no disconnection with Photon server, as a result room "freezes" for 20-30 minutes.
Is there any ideas why does it happens and how to solve this issue? It happens in WebGL build only.
Unity v5.4
PUN v1.79
Game link: http://www.y8.com/games/hide_online
Players still able to communicate with Photon server (send messages in chat, etc.), but master client becomes not available and game stops.
Perhaps it happens when game continues existing in memory after player closes the application, but there was no disconnection with Photon server, as a result room "freezes" for 20-30 minutes.
Is there any ideas why does it happens and how to solve this issue? It happens in WebGL build only.
Unity v5.4
PUN v1.79
Game link: http://www.y8.com/games/hide_online