Hi
I use photon server (OnPremise, last version) on windows server (internet speed on server - 60 gbit/s and sever in europe just like me). When I connect with PC game client I have ping about 60, but when with WebGL (with browser or unity editor using wss) I have ping 120~350. What can I do with this? (such ping even if I've just connected to server and don't send/recieve some another data)
If I host server on my local machine: using WebGL I have ping 60~120.
If I use Photon Cloud my ping is about 350.
In game vertix.io my ping is about 80 (it uses WebSocket + node.js). Why? What can I do to get such ping?
Thank you.
I use photon server (OnPremise, last version) on windows server (internet speed on server - 60 gbit/s and sever in europe just like me). When I connect with PC game client I have ping about 60, but when with WebGL (with browser or unity editor using wss) I have ping 120~350. What can I do with this? (such ping even if I've just connected to server and don't send/recieve some another data)
If I host server on my local machine: using WebGL I have ping 60~120.
If I use Photon Cloud my ping is about 350.
In game vertix.io my ping is about 80 (it uses WebSocket + node.js). Why? What can I do to get such ping?
Thank you.