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Failed to join room using Unity Client SDK

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I replied to this thread: http://forum.photonengine.com/discussion/1059/photon-server-join-create-game-problem

My reply: http://forum.photonengine.com/discussion/comment/31499/#Comment_31499

But I think it might be good to post in here as well as it related to self-hosted servers (that and the thread is quite old).

Basically the issue is that calling PhotonNetwork.JoinRoom from the client results in a disconnect error. It was suggested to edit the Photon.LoadBalancing.dll.config file but this hasn't fixed it for me.
I'm guessing this is not yet automated? I got this error as well.
I tried to change the Pahoton.LoadBalancing.dll.config but did not work:



(Fields in red are my public IP, and not the default "127.0.0.1")


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