iOS: Photon Realtime 4.1.4 link error using Xcode 8.1 and libstdc++
Hi!I'm trying to link my proprietary game engine with Photon Realtime SDK v 4.1.4.0.I'm using Xcode 8.1, target platform iOS, planning to upgrade to Xcode 8.2 soon. Added some test source and Photon...
View ArticleSerialize FP
Hi,I have a question about serialization of FP fields.I have tried and Unity perfectly serialize object kind:public class MyClass : MonoBehaviour{ [SerializeField] private FP m_A = 0;}But if I have...
View ArticleIs there a built-in way to implement friction?
I suppose I could implement my own friction system, I'm just wondering if there's already a system in place for handling friction.
View ArticleHow to sync a shader
Hi, I need help to sync a shader. The shader is transparent and I need help I tried to use method OnPhotonSerialaizeView() (and I did not forgot to assign to PhotonView) but that completly broke player...
View ArticlePhoton Server join/create game problem
Hi, It seems there is a problem joining and creating rooms on a remotely running Photon 3 server. I'm using PUN 1.4 to create the connection. When calling PhotonNetwork.Connect() everything seems to be...
View ArticleTime scale
Hi,I'm here again, this time to ask for a feature. In our game we were using Time.timeScale to create slow-motion.Is it possible to recreate that in TrueSync? Or it will be possible in next release...
View ArticleSQL Lobby Issue?
I'm trying to create a filter for my matchmaking to disallow users to play against themselves.I was able to create a filter for rank-based matches without any trouble, but I was only using the "C0"...
View ArticleRTS Problem
Hi,when using OnSyncedInput() i get a problem when trying to use other variables from my game, like if i want to send units to a game objects position then i'll need to use that game object variable in...
View ArticleReverse position vertical game
Im making online game like air hockey. I have problem with sync position.In the game Player1 and Player2 spawning at bottom. Players moving only between center of the screen and bottom.My problem is if...
View ArticleFailed to join room using Unity Client SDK
I replied to this thread: http://forum.photonengine.com/discussion/1059/photon-server-join-create-game-problemMy reply: http://forum.photonengine.com/discussion/comment/31499/#Comment_31499But I think...
View ArticleLength of bufferedRPC stack
HelloIs there any restriction of bufferredRPC stack?For example:This is switching gun function[PunRPC]void SwitchGun(string gunID) {}So lets switch gun 1000 times, 1000 calls will be in new...
View ArticleTrueSync and pathfinding
For a RTS game the units use pathfinding to avoid obstacles and get to the destination which move their transform, now since their transform is made up of floats this isn't deterministicSo TrueSync...
View ArticleAny introductions to Photon Engine with procedural terrain?
HeyI'm new to Photon Engine, but not to coding or procedural generation. Could you point me to posts or tutorials that show or explain the following topics? For simplification, let's assume an...
View ArticlePhoton Voice ignores game version when joining a room
I'm using PUN and Photon Voice in Unity. If I initialize Photon with two separate game version strings and have two clients join the same room name, PUN will put them in isolated rooms as expected, but...
View ArticleHow to get CustomRoomPropertiesForLobby and CustomRoomProperties ?
Click a button to create room, pass roomOps to PhotonNetwork.CreateRoom, public void Confirm(){ RoomOptions roomOpts = new RoomOptions(); roomOpts.MaxPlayers = 2; roomOpts.CustomRoomProperties = new...
View ArticleComplex "input"
Hello,I am trying to implement TrueSync into my (already lockstep ready) RTS.To sync the useractions, I transmit them as classes (not the keys or mousemovement itself). For example I transmit the...
View ArticleProblems with IState.GetDynamic() and arrays
Hey guys,I wanated to create a dynamic saving system wich gets every BoltEntity from the scene and saves all properties from each state in one Json file. Now i am facing a problem with retrieving...
View ArticleSDK Files Won't Open
I'm a Gideros user which is a Lua based 2d engine similar to Corona. I have downloaded the Corona SDK's and every .lua file opens fine in ZeroBrane Studio except any files named photon.lua. These files...
View ArticleAzure VM Ports for Bolt
Hi, I think Bolt is great.What are the ports I need to open on an Azure VM for a Unity Bolt headless server?I've looked and can't find much info on this, anyone else have experience with this?Thanks!
View ArticleProblem with the physics of the Ball
A beginner's doubt! I hace a ball and a player 2. When player 2 kicks the ball it does not move. A ball has: PhotonView, TransformView, Rigidbody2DView. With the player 1 the kick work. What is...
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