Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

iOS: Photon Realtime 4.1.4 link error using Xcode 8.1 and libstdc++

Hi!I'm trying to link my proprietary game engine with Photon Realtime SDK v 4.1.4.0.I'm using Xcode 8.1, target platform iOS, planning to upgrade to Xcode 8.2 soon. Added some test source and Photon...

View Article


Serialize FP

Hi,I have a question about serialization of FP fields.I have tried and Unity perfectly serialize object kind:public class MyClass : MonoBehaviour{ [SerializeField] private FP m_A = 0;}But if I have...

View Article


Is there a built-in way to implement friction?

I suppose I could implement my own friction system, I'm just wondering if there's already a system in place for handling friction.

View Article

Image may be NSFW.
Clik here to view.

How to sync a shader

Hi, I need help to sync a shader. The shader is transparent and I need help I tried to use method OnPhotonSerialaizeView() (and I did not forgot to assign to PhotonView) but that completly broke player...

View Article

Photon Server join/create game problem

Hi, It seems there is a problem joining and creating rooms on a remotely running Photon 3 server. I'm using PUN 1.4 to create the connection. When calling PhotonNetwork.Connect() everything seems to be...

View Article


Time scale

Hi,I'm here again, this time to ask for a feature. In our game we were using Time.timeScale to create slow-motion.Is it possible to recreate that in TrueSync? Or it will be possible in next release...

View Article

SQL Lobby Issue?

I'm trying to create a filter for my matchmaking to disallow users to play against themselves.I was able to create a filter for rank-based matches without any trouble, but I was only using the "C0"...

View Article

RTS Problem

Hi,when using OnSyncedInput() i get a problem when trying to use other variables from my game, like if i want to send units to a game objects position then i'll need to use that game object variable in...

View Article


Reverse position vertical game

Im making online game like air hockey. I have problem with sync position.In the game Player1 and Player2 spawning at bottom. Players moving only between center of the screen and bottom.My problem is if...

View Article


Image may be NSFW.
Clik here to view.

Failed to join room using Unity Client SDK

I replied to this thread: http://forum.photonengine.com/discussion/1059/photon-server-join-create-game-problemMy reply: http://forum.photonengine.com/discussion/comment/31499/#Comment_31499But I think...

View Article

Length of bufferedRPC stack

HelloIs there any restriction of bufferredRPC stack?For example:This is switching gun function[PunRPC]void SwitchGun(string gunID) {}So lets switch gun 1000 times, 1000 calls will be in new...

View Article

TrueSync and pathfinding

For a RTS game the units use pathfinding to avoid obstacles and get to the destination which move their transform, now since their transform is made up of floats this isn't deterministicSo TrueSync...

View Article

Any introductions to Photon Engine with procedural terrain?

HeyI'm new to Photon Engine, but not to coding or procedural generation. Could you point me to posts or tutorials that show or explain the following topics? For simplification, let's assume an...

View Article


Photon Voice ignores game version when joining a room

I'm using PUN and Photon Voice in Unity. If I initialize Photon with two separate game version strings and have two clients join the same room name, PUN will put them in isolated rooms as expected, but...

View Article

How to get CustomRoomPropertiesForLobby and CustomRoomProperties ?

Click a button to create room, pass roomOps to PhotonNetwork.CreateRoom, public void Confirm(){ RoomOptions roomOpts = new RoomOptions(); roomOpts.MaxPlayers = 2; roomOpts.CustomRoomProperties = new...

View Article


Complex "input"

Hello,I am trying to implement TrueSync into my (already lockstep ready) RTS.To sync the useractions, I transmit them as classes (not the keys or mousemovement itself). For example I transmit the...

View Article

Problems with IState.GetDynamic() and arrays

Hey guys,I wanated to create a dynamic saving system wich gets every BoltEntity from the scene and saves all properties from each state in one Json file. Now i am facing a problem with retrieving...

View Article


SDK Files Won't Open

I'm a Gideros user which is a Lua based 2d engine similar to Corona. I have downloaded the Corona SDK's and every .lua file opens fine in ZeroBrane Studio except any files named photon.lua. These files...

View Article

Azure VM Ports for Bolt

Hi, I think Bolt is great.What are the ports I need to open on an Azure VM for a Unity Bolt headless server?I've looked and can't find much info on this, anyone else have experience with this?Thanks!

View Article

Problem with the physics of the Ball

A beginner's doubt! I hace a ball and a player 2. When player 2 kicks the ball it does not move. A ball has: PhotonView, TransformView, Rigidbody2DView. With the player 1 the kick work. What is...

View Article
Browsing all 15755 articles
Browse latest View live