Hello,
We are using your True Sync sdk for multiplayer game.
1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.
2. In TSRigidbody2d,Mass and drag values are different based on unity's Rigidbdy2d.(Add force also different)
3. For basic object animations like moving/rotation performed by iTween and other plugin,please give me any suggestion for this types of animation performed in True Sync Sdk.
4. In my game,Two players game and each have different team with 8 players so,I remove initBehaviors method and add new method for add 2 team prefabs spawns and assigned behaviours properly and work perfect in first game,but my problem is how to reset all players prefabs data in TrueSyncManager script after game complete.
Thank you
We are using your True Sync sdk for multiplayer game.
1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.
2. In TSRigidbody2d,Mass and drag values are different based on unity's Rigidbdy2d.(Add force also different)
3. For basic object animations like moving/rotation performed by iTween and other plugin,please give me any suggestion for this types of animation performed in True Sync Sdk.
4. In my game,Two players game and each have different team with 8 players so,I remove initBehaviors method and add new method for add 2 team prefabs spawns and assigned behaviours properly and work perfect in first game,but my problem is how to reset all players prefabs data in TrueSyncManager script after game complete.
Thank you