State Tracker
Hi,How does StateTracker work in 1.0.6? I read that TrueSyncBehaviour are tracked automatically.But how this thing works if I have a class hierarchy? I mean, If I have: public class A :...
View ArticleBug with Photon Transform View zeroing out values on firstTake
Title says it all, but basically if you uncheck Synchronize Position, and your object isn't at (0,0,0), it will be moved there on all non-server clients. This is because it sets m_firstTake to true,...
View ArticleOnline Multiplayer Game
Hello Guys, I just want to create online multiplayer game ,but lag compensation /lagging between two client create big problem for me ,can any one suggest me tutorial for this ....
View ArticleChange one time payment to another game ?
Hi there,can you transfer the one time payment license between games ?(you launched a game, but after a year no one is playing it, so you want to transfer the one time payment license to a new...
View ArticlePricing Question
The plans in photon server pricing include the sentence Per App / Server.Does that mean that if I want to have 3 servers for one game(or app) I have to pay 3 times the plan?Example: I want to have 3...
View ArticleiOS: Photon Realtime 4.1.4 link error using Xcode 8.1 and libstdc++
Hi!I'm trying to link my proprietary game engine with Photon Realtime SDK v 4.1.4.0.I'm using Xcode 8.1, target platform iOS, planning to upgrade to Xcode 8.2 soon. Added some test source and Photon...
View ArticleConnectToRegion() problem after latest update
Since I updated PUN+, OnReceivedRoomListUpdate() is no longer triggered after connecting with a second region. Here is the code I have been using for the last year in my game: void LoadServerList() {...
View ArticleStart and Debug LiteApplication
Hello,at the moment I'm trying to build an unity application which connects to my own photon server app.For debugging purposes I went through the whole forum to find some working solutions.Well... I...
View ArticleTSRigidbody2d and TrueSyncManager script
Hello,We are using your True Sync sdk for multiplayer game.1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.2. In...
View ArticleTSPhysics.Raycast
Hello everyone,Is there something available with TrueSync like the Physics.Raycast function?
View ArticleAdding functions to TSTransform.
Hello,Is it possible to add in the TSTransform these functions which are in the transform Unity script?.TransformPoint.InverseTransformPointThanks a lot
View ArticleDocumentation about match time?
Hello there,I started creating a fps and it works really good with photon! Now i want to let the player: 1.) create a room (already done) 2.) let him wait until another player got connected to the room...
View Articlebest way to sync alot of moving gamesobjects in a scene.
So i am making a survival game with photon, but i need the host player to send Vector 3 positions of many moving gamepbjects, (zombies actually) .Since using photonview for each of them wouldn't be a...
View ArticleQuick questions about Bolt
Hi, I have some simple quick questions, cause I'm interested in getting Bolt.1. I'm using a FSM instead of mecanim to handle my animations, will I be able to sync player properties over the network...
View ArticlePlaymaker Synch
Its possible to synch variable only with some object not with all players in server?like i got 3 players online, player1 and player3 are away from each other, but player2 is near player1, so i dont...
View ArticleArrays in OnSyncedUpdate
Hi when i try to use my own arrays in a 'for loop' in your OnSyncedUpdate void i get null errors. I have set the length of the arrays in the start but still get errors It works fine with the same 'for...
View ArticleHow to run a WebGL build of the TrueSync package?
This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...
View ArticlePhotonNetwork.GetRoomList () does not give array of rooms
Hello everyone, stopped working method PhotonNetwork.GetRoomList (), but PhotonNetwork.countOfRooms shows that there is room. Please tell me what could be the reason, here's the code: public class...
View ArticleFading out and entity
Is it somehow possible to destroy/detach an entity without destroying it instantly? I would like to fade out dead npc's somehow. I stumbled upon the "Destroy On Detach" option in the docs, but I...
View ArticleInstantiate doesn't work in offline mode
Hello,PhotonNetwork.Instantiate should work in offline mode, however, it is throwing the following error despite offline mode being enabled:Failed to Instantiate prefab: player 3D. Client should be in...
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