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Bolt and SteamVR

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Hello all,

I'm working on a VR game using the SteamVR plugin. I'm creating an instance of the SteamVR camera rig when ControlOfEntityGained fires on the local player, but as soon as I instantiate the SteamVR camera rig (I tried it via a BoltSingletonPrefab.Instantiate() and the old fashioned Unity instantiate method, both same result) the server floods me with "FRAME STALL: XXX" messages, and the client floods me with "FRAME RESET: XXX" messages. I've pinpointed the fact that it's as soon as the camera rig object enters the scene (only created on the player client). Does anyone have any experience with this error message or even better, using SteamVR with bolt?

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