Syncing Health via PunRPC
My health syncs very well at the moment just by using onPhotonSerializeView.However, new players that join don't see the other players updated health.if I use PunRPC and lets say dohealth -=...
View ArticleCo-Op Question
Hey guys/gals.I am making a co-op game with PuN in Unity.Now as we all know - PuN isn't hacker safe.So what I'm trying to do is, alleviate hackers/legit players by doing the following.Player1: (Hacker)...
View ArticleStrategy game advice please!
Hi there, I have been working on a Chess/final fantasy tactics style 1 v 1 strategy game using a unity asset MapNav2 which is really awesome btw.I am kind of confused about how to get started using...
View Articlehow many is online ?!!
hi i am using photon server and i want to know how many are online on server? how can i do that in windows 2012tnx
View ArticleBolt and SteamVR
Hello all,I'm working on a VR game using the SteamVR plugin. I'm creating an instance of the SteamVR camera rig when ControlOfEntityGained fires on the local player, but as soon as I instantiate the...
View ArticleSorting Through Bolt RaycastAll
Hi everyone, I've read a lot of different posts over the last few months but I've posted nothing myself. I've got a lot of help just reading here and other places but I've ran into some trouble here. I...
View ArticleBest way to sync a lot of objects
Hello, I am making 1v1, 2D, strategical, physic-based game, where players are trying to defeat the other player's castle by cannons, catapults, etc. At the same time there will be like 100 building...
View Articleis there anybody who succeed in building release mode in bolt 0.4.3.19?
When I import bolt_release.unitypackage with instruction on the page (https://doc.photonengine.com/en/bolt/current/setup/upgrading), some error messages appear. The error messages indicate that...
View ArticleInput problems.
Hello, i want to do something when some key is pressed, for that i need to check the user inputs with Input.GetDown or Input.GetUp function, but inside of OnSyncedInput function this not work because...
View ArticleArrays in OnSyncedUpdate
Hi when i try to use my own arrays in a 'for loop' in your OnSyncedUpdate void i get null errors. I have set the length of the arrays in the start but still get errors It works fine with the same 'for...
View ArticleTrue Sync Config error
Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...
View ArticleProblem with Overlaps
Hi,we have detected a critical problem with any Physics2D.Overlap.After some calls to this functions, the result is a huge number of bodies (and contact points) into the physics world, and the game...
View ArticleHandle player disconnection
Hi all,I have a question about PlayerDisconnection. We need to destroy player character when player has been disconnected (dropped by TrueSync after PanicWindow).When i received the event...
View ArticleTSRigidbody2d and TrueSyncManager script
Hello,We are using your True Sync sdk for multiplayer game.1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.2. In...
View ArticlePhoton Player and Truesync Player
Hello, i need some functions that Photon player has, but, how photon player and truesync player relate?, and if a need to send rpc between players, i need to add PhotonView to them?
View ArticleRigidbody2d interpolation
Hi,Actually rb interpolation is made by a simple linear interpolation, with a constant interpolation factor. This approach doesn't scale well, and it's impossible to find a good absolute constant for...
View ArticleHow to display the PhotonNetwork.playerList as a ranking?
Cheers guys and happy new year What's the recommended way to get a player custom property and print every player ranked using photon networks player list?I'd try something like this but I cannot figure...
View ArticleFading out and entity
Is it somehow possible to destroy/detach an entity without destroying it instantly? I would like to fade out dead npc's somehow. I stumbled upon the "Destroy On Detach" option in the docs, but I...
View ArticleiOS Photon version v3.251
Hi, can I get a link to version 3.251 of the Photon iOS SDK?Thanks
View ArticleSyncWindow of size 0
Hi,When offline, Is it possibile to use a SyncWindow of size 0, in order to immediately consume input without delay?Thanks a lot,Devis
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