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Syncing Health via PunRPC

My health syncs very well at the moment just by using onPhotonSerializeView.However, new players that join don't see the other players updated health.if I use PunRPC and lets say dohealth -=...

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Co-Op Question

Hey guys/gals.I am making a co-op game with PuN in Unity.Now as we all know - PuN isn't hacker safe.So what I'm trying to do is, alleviate hackers/legit players by doing the following.Player1: (Hacker)...

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Strategy game advice please!

Hi there, I have been working on a Chess/final fantasy tactics style 1 v 1 strategy game using a unity asset MapNav2 which is really awesome btw.I am kind of confused about how to get started using...

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how many is online ?!!

hi i am using photon server and i want to know how many are online on server? how can i do that in windows 2012tnx

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Bolt and SteamVR

Hello all,I'm working on a VR game using the SteamVR plugin. I'm creating an instance of the SteamVR camera rig when ControlOfEntityGained fires on the local player, but as soon as I instantiate the...

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Sorting Through Bolt RaycastAll

Hi everyone, I've read a lot of different posts over the last few months but I've posted nothing myself. I've got a lot of help just reading here and other places but I've ran into some trouble here. I...

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Best way to sync a lot of objects

Hello, I am making 1v1, 2D, strategical, physic-based game, where players are trying to defeat the other player's castle by cannons, catapults, etc. At the same time there will be like 100 building...

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is there anybody who succeed in building release mode in bolt 0.4.3.19?

When I import bolt_release.unitypackage with instruction on the page (https://doc.photonengine.com/en/bolt/current/setup/upgrading), some error messages appear. The error messages indicate that...

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Input problems.

Hello, i want to do something when some key is pressed, for that i need to check the user inputs with Input.GetDown or Input.GetUp function, but inside of OnSyncedInput function this not work because...

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Arrays in OnSyncedUpdate

Hi when i try to use my own arrays in a 'for loop' in your OnSyncedUpdate void i get null errors. I have set the length of the arrays in the start but still get errors It works fine with the same 'for...

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True Sync Config error

Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...

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Problem with Overlaps

Hi,we have detected a critical problem with any Physics2D.Overlap.After some calls to this functions, the result is a huge number of bodies (and contact points) into the physics world, and the game...

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Handle player disconnection

Hi all,I have a question about PlayerDisconnection. We need to destroy player character when player has been disconnected (dropped by TrueSync after PanicWindow).When i received the event...

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TSRigidbody2d and TrueSyncManager script

Hello,We are using your True Sync sdk for multiplayer game.1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.2. In...

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Photon Player and Truesync Player

Hello, i need some functions that Photon player has, but, how photon player and truesync player relate?, and if a need to send rpc between players, i need to add PhotonView to them?

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Rigidbody2d interpolation

Hi,Actually rb interpolation is made by a simple linear interpolation, with a constant interpolation factor. This approach doesn't scale well, and it's impossible to find a good absolute constant for...

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How to display the PhotonNetwork.playerList as a ranking?

Cheers guys and happy new year What's the recommended way to get a player custom property and print every player ranked using photon networks player list?I'd try something like this but I cannot figure...

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Fading out and entity

Is it somehow possible to destroy/detach an entity without destroying it instantly? I would like to fade out dead npc's somehow. I stumbled upon the "Destroy On Detach" option in the docs, but I...

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iOS Photon version v3.251

Hi, can I get a link to version 3.251 of the Photon iOS SDK?Thanks

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SyncWindow of size 0

Hi,When offline, Is it possibile to use a SyncWindow of size 0, in order to immediately consume input without delay?Thanks a lot,Devis

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