Hi all,
I have a question about PlayerDisconnection. We need to destroy player character when player has been disconnected (dropped by TrueSync after PanicWindow).
When i received the event OnPlayerDisconnection ( int i_PlayerId ), can I destroy the object or it can generate a problem with rollback?
More simple, the question is: the OnPlayerDisconnection is called in the same safe frame on all clients?
If not, how can I handle this?
Thank you!
I have a question about PlayerDisconnection. We need to destroy player character when player has been disconnected (dropped by TrueSync after PanicWindow).
When i received the event OnPlayerDisconnection ( int i_PlayerId ), can I destroy the object or it can generate a problem with rollback?
More simple, the question is: the OnPlayerDisconnection is called in the same safe frame on all clients?
If not, how can I handle this?
Thank you!