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Dying Behind Wall with Lag Compensation

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I was testing out the tutorial demo that was provided with Bolt Engine. I was under the assumption that this demo incorporates all of Bolt Engines lag compensation techniques for shooting etc. Is that correct? If so, I was disappointed at the "network delay" that Bolt seemed to have. I was testing with another player who doesn't have the best internet connection. (See attached photo for a diagram of the test that was run imgur.com/a/9D3P8). It didn't matter if he or I were the player shooting, the player how got hit always died well behind the wall. I would have expected the player to die closer to where they were shot if not in the exact location. I have tested this in other engines and other games and have have seen it work like this. I was just wondering what I could do to reduce this and increase the "response time". I increased Bolt's Network Rate to 1 (or 60 packets/second) and that didn't help the issue. Any suggestions would be greatly appreciated.

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