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Quick questions about Bolt

Hi, I have some simple quick questions, cause I'm interested in getting Bolt.1. I'm using a FSM instead of mecanim to handle my animations, will I be able to sync player properties over the network...

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Dying Behind Wall with Lag Compensation

I was testing out the tutorial demo that was provided with Bolt Engine. I was under the assumption that this demo incorporates all of Bolt Engines lag compensation techniques for shooting etc. Is that...

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Help me plz

Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs(3113,22): error CS0117: `SceneManager' does not contain a definition for `LoadScene'Assets/Photon Unity...

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RPC Conflicts

Hey Everone,I am using photon cloud with unity.I have a simple case where players can use a Unity UI Slider to change a variable in the level. there is there a function which sends an RPC (all via...

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Random crash on deriveSharedKey

Hi,I am currently using the version Photon-iOS-Sdk_v4-1-0-4 for C++. I've got random crash when PeerBase trying to deriveSharedKey and convert binary to big number. Any hints could be provided to fix...

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Question about DeltaTime

Hi,I've a question about your FixedUpdate () loop inside TrueSyncManager. private FP tsDeltaTime = 0; void FixedUpdate() { if (lockstep != null) { tsDeltaTime += UnityEngine.Time.deltaTime; if...

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PunRPC - Updating the UI in a lobby (doing something wrong)

So the UI has a list of players. Let's say it defaults to say "0" for the # of players.Whenever a player joins the lobby, I want EVERYONE's UI to also read numOfPlayers++.So the master client (M)...

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How best to manage non-player game objects that can move or be destroyed?

If you have a 'moveable' or 'destroyable' object in your multiplayer game (that is not a player), what is the best way to manage it?i.e. S1) player shoots rifle/bullet, hits block, block moves or is...

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Knock outs on iOS

We're using recent version on photon with unity 5.5.0f, compiling with IL2CPP for iOS. During the game players can suddenly receive OnRoomLeft, and while debugging with XCode we...

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App Store review , APP COMPLETENESS, Why app getting rejected with IPv6 message?

Hi,I am using old unity version unity4.6.5f1.And photon Unity Networking v1.64Generated by Doxygen 1.8.7Thu Nov 5 2015 15:48:10.1. Submitted for review to app store.2. It is rejected with the error "We...

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Sync data without whole scene loading

Hello ! Let's say I'm working on a PC 3d racing game and I want to show Speedometer / RPM on a mobile device's screen connected to the game. I don't want to sync whole scene, just to send/receive few...

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Problem with Kinematic rigidbody and mass

HI,In our physics based game, for some reason, we need to set an object kinematic, move its position and then return it dynamic.Debugging we saw that when the property isKinematic is set, the mass of...

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How to handle touch input outside UI area only?

HiIn a real world application, if something needs to happen on a screen touch input event and i want to ignore those events that come by clicking on a UI element, how would you implement that?Thank you

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List of users in current chat room

Hello. How can i get the list of users in current chat room?

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adding PhotonTransformView programatically

HiIs there a way to add PhotonTransformView component to your object programmatically? I have to add it to tons of objects if I do it manually on each prefab and I'm sure you can do addComponent on it...

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OperationResponse 225 - ReturnCode: 32760 (No match found)

Hi there,This is probably a pretty basic question, but I haven't been able to figure it out. Is there an equivalent function that I can override to customize what happens when I'm getting that message...

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Need an event callback for inactive players?

I need an event be fired when a player become inactive and when he\she rejoin to the room. IPunCallbacks needs a callback like OnPhotonPlayerInactiveChanged!

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How to close a room even for those who left it

Hi,I have a really annoying problem. The rooms must be totally closed when a party starts. It works for the "exterior" players but if a player who was in the room leaves the room (with...

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Threading and operations in a custom server solution

I have looked at many examples of photon usage and from what I can tell the 2 main ways that people structure their project is they run with a plugin, peer to peer and use raise event to send events to...

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Profiler - using missing

Hi again,After a clean import of your asset it tells me that in the file: "PhotonHandler.cs""The name 'Profiler' does not exist in the current context [Assembly-CSharp-firstpass]".To fix that error, I...

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