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Set custom room properties on application quit

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I was wondering if it is possible to set custom room properties on application quit before PhotonNetwork.Disconnect() is called.

The thing is that it seems to work. In LoadbalancingPeer.cs method OpSetPropertiesOfRoom is call ed. However clients do not seem to receive callback OnPhotonCustomRoomPropertiesChanged. I was wondering if it is expected behavior and if it is how come it looks like event has been sent without any issues?

Version of PUN - 1.79
Version of Unity - 5.3.5f1

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