Hi,
I've seen that is TSCollider.CreateBody() the body instance is flagged with:
body.CollidesWith = Physics2D.Category.All;
Why does this field is not used? I suppose that using a mask like that could be more efficient that using LayerCollisionMatrix.
Thanks,
Devis
I've seen that is TSCollider.CreateBody() the body instance is flagged with:
body.CollidesWith = Physics2D.Category.All;
Why does this field is not used? I suppose that using a mask like that could be more efficient that using LayerCollisionMatrix.
Thanks,
Devis