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Bolt and SteamVR not playing nice

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In a simple almost empty scene, when I use Bolt in a VR project, I immediately get this FRAME STALL messages and the client is all jittery.

We are not doing anything fancy, just Bolt networking with a basic VR camera in the scene, we are not trying to replicate the anything or any other Bolt functionality at all.

Is there something going on behind the scenes that's messing up Bolt's update pattern when VR is enabled?

Anyway we can help you figure this out because it's a pretty big show stopper for us.

Thanks

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