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Reconnecting to a Photon room after client timeout

Hi,I am trying to re-establish a connection to photon for players when they lose connection to the server. I'm only roughly starting out with this so far, but hit an issue I'm not sure about. So when I...

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Switching from mobile data to WIFI causes disconnect

Hello folks,As the title says, whenever I switch from mobile data to wifi the game keeps going normally and then I get disconnected after about 45 seconds.Is there anything in photon that might cause...

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How do I track position and rotation for giant 3D rigidbody every player can...

Imagine 3D team based soccer with a huge ball with a Rigidbody on it. Every player can hit the ball. How do I make this work out in Photon?

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[SOLVED] Can't move when two players are connected

I am following this tut:doc.photonengine.com/en-us/truesync/current/tutorial/tstutorial-part1-download-installI just finished the 2nd page of the tut. When I run it in the editor the player moves just...

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TSRigidbody2d and TrueSyncManager script

Hello,We are using your True Sync sdk for multiplayer game.1. Any plan to include,Some features and functions like Freeze Positions,Rigidbody2D.Sleep,IsSleeping,etc like Unity's Rigidbody2D.2. In...

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Inhibit Input

Hi,In our game, when a goal is detected we want to wait some seconds and then reset characters and ball positions.When we do this, we also disable all input for characters.Unfourtunately, when we move...

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Time scale

Hi,I'm here again, this time to ask for a feature. In our game we were using Time.timeScale to create slow-motion.Is it possible to recreate that in TrueSync? Or it will be possible in next release...

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Thoughts on how to approach creating a billiards (ball pool) type game

Hey all,I have been playing about with PUN and TrueSync trying to get a feel for Photon. I was thinking about how one might create a multiplayer pool game. If TrueSync is deterministic when calculating...

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Bolt and SteamVR not playing nice

In a simple almost empty scene, when I use Bolt in a VR project, I immediately get this FRAME STALL messages and the client is all jittery. We are not doing anything fancy, just Bolt networking with a...

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Is it possible for room.PlayerCount to be the same for two joined players

Hello, i am making a 4 player board game, in which depending on your id (a value between 0 and 3) you are the blue player or the green player etc.The id of the player is set in the method OnJoinedRoom....

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crash in demo_typeSupport on MacOSX-Sdk_v4-1-5-0 c++

Hi,I wanted to check out custom type support so I built demo_iMac_typeSupport but it crashes as soon as a second player connects and joins the room, right after receiving the first custom data.I'm...

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Dedicated Master Client vs Photon Server

(Sorry for long looking post, It is actually really short in context)Hello, I am new in network programming and concepts. However I have worked with PUN before, several times. I am familiar with PUN...

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Issue with mouse button up not always working

I am having issues with the mouse button up not always working. I set up my game so when the user clicks on the screen in will spawn a character. This happens about 50% of the time. The other 50%...

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PhotonNetwork.Instantiate vs RPC Instantiate

Hi there,I'm curious as to what the main advantages would be for using one over the other and when should each of these be used. I could spawn an object using PhotonNetwork.Instantiate or I could just...

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How does synchronization take place between physics objects?

Basically I want to add another set of objects that need to be synchronized with physics. Occasionally players will interact with the objects and they must all be synchronized. I have the objects in...

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Problem in Unity5

I was using my PUN plugin without any error, until I upgraded to Unity 5. Now I have the following error when I build for Windows Store (Phone 8.1) Plugin 'Photon3Unity3D.dll' is used from several...

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How can I raise an event from the GameServer or send a message to a specific...

How can I raise an event from the server-side code so that all players in the room receive it?How can I send a message to a specific client?

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Synching scene objects that don't move often?

I have a game with environmental objects like rocks that can move around from time to time.When new players join a currently running room the rocks are seen where they were instantiated and the last...

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Lag using ExecutionFiber

Hi,We've been experiencing some lag issues every now and then, mostly when we reach ~100 CCU. The game is simply ticking every 100 ms and publishing an event. The server resources aren't a problem as...

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Fixed Delta Time in Unity Project Settings

Hi,your Lockstep is running under FixedUpdate() loop. It means that if the FixedDeltaTime set in Unity Project Settings has a value greater that Lockstep delta time we can have strange results.How do...

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