Using BoltNetwork.RaycastAll and passing in a ray, the hit distance does not seem to be correct when a hit is made.
Even if my ray origin and hitbox positions are very far apart I get numbers like 'distance=8.3'.
[Bolt Network HIT] RayOrigin=(20, 0, 20), BoltBox=(200, 100, 200), Distance=8.272503
Even as my ray origin closes into the hitbox the distance value barely moves:
[Bolt Network HIT] RayOrigin=(190, 90, 190), BoltBox=(200, 100, 200), Distance=1.43917
Is this a bug or am I missing something?
Thanks!
Even if my ray origin and hitbox positions are very far apart I get numbers like 'distance=8.3'.
[Bolt Network HIT] RayOrigin=(20, 0, 20), BoltBox=(200, 100, 200), Distance=8.272503
Even as my ray origin closes into the hitbox the distance value barely moves:
[Bolt Network HIT] RayOrigin=(190, 90, 190), BoltBox=(200, 100, 200), Distance=1.43917
Is this a bug or am I missing something?
Thanks!