Bolt Hit boxes and BoltPhysicsHit.distance is not what's expected
Using BoltNetwork.RaycastAll and passing in a ray, the hit distance does not seem to be correct when a hit is made.Even if my ray origin and hitbox positions are very far apart I get numbers like...
View ArticlePosition of remote player
Hello. I have question. I use UFPS MPSK and I try to save position off all players i room with Easy Save 2. My save system it will be look like that. All data to save will be storaged by master host,...
View Article2 Player game on same device
I have a game that will allow you to play 2 players locally or over the internet (TrueSync).I am curious what would be a 'proper' way to instantiate 2nd player if game is played locally?
View ArticlePhoton Unreal Engine SDK Compile Error
HelloI try to compile photon sample for UE4 .but stick to Errors. my original error is "Cannot instantiate abstract class". but i think errors come from window header files.I using Visual Studio 2015...
View ArticleEvents fire prior to scene load?
Hey guys, Making an async game that is working great.It's a turn based dice game. But i am having trouble with events firing too early.When i join/rejoin or create a game, I load the scene one the...
View ArticleKeep empty rooms open on self hosting server?
Hi, I have just started using PUN for a FPS game I'm making and I want to achieve the game to be online with open rooms for players to join. I have read a lot that PUN does not support leaving empty...
View ArticleUnable to connect to USA East
Anyone unable to connect to USA East server right now? From the dashboard it looks like its been down for almost an hour. Unfortunately this is the second day it has gone down right at the peak time...
View ArticleConnect to self-hosted master server and join room (WebSocketSecure).
Hi! I try to connect with WebSocketSecure protocol to my self-hosted server. (there are no problems with Photon Cloud)I connect to self-hosted server using port 9090 (Master) and it connects to lobby...
View ArticleArray out of index exception?? Photon Animator View
So, i have a player prefab, which has photon view on the root, and the animator on a child of it, so i added and modified, photon animator view, to dont requiere photon view, and changed the photon...
View ArticleChatServer tutorial
Hello, i trying to make ChatServer tutorial to understand how to build server appsBut when i try to start ChatServer app it not start and in logs i see this:12280: 21:29:53.435 - ChatServer:2 - Start()...
View ArticleOffline mode vs TrueSync mode
Would it be possible to make TrueSync work even though only 1 player is connected to Photon?Right now, if one player connects to Photon he will be online but TrueSync features don't kick in (waiting...
View ArticleLag When Testing, Empty Scene Only 20 tracked items.
Hello, I am new to PUN and have been going through the tutorials to get a basic idea of how to set things up for multiplayer.I have built an extremely simplified scene as a test project. The program...
View ArticleDoes Photon Voice support Voice Detection on iOS and Android?
I have built a VR app for iOS using Photon Voice for voice communication with Voice Detection feature checked but found IsTransmitting property is always True even I am not speaking. Anyone can help me...
View ArticlePhoton Voice with OVRLipSync
I am struggling to make OVRLipSync (https://developer3.oculus.com/downloads/audio/1.0.1-beta/Oculus_OVRLipSync_for_Unity_5/) work with Photon Voice. The way OVRLipSync works is by reading the output of...
View ArticleHow do I change the child inside a Photon Network instantiated gameobject?
How do I change the child inside a Photon Network instantiated gameobject so that the change is observed by all other users too?This snippet doesn't work as expected. The change appeared to its child...
View ArticleIs GetPing waiting to be finished to launch the next line ?
Just a simple question, can I use GetPing to wait for a line of code or a function to start?PhotonNetwork.GetPing ();Debug.Log ("Executed after receive the ping");So if i have 500ms, the debug log...
View ArticleNulled Error on IOS
Hello guys i upgrade my unity 5.5 f3 i can create room and play on unity editor but I cant play ios device thats error this code referenceTime = (float)PhotonNetwork.room.customProperties["RefTime"]...
View ArticlePUN Basics Tutorial - Error
Hi,When I play the PUN Basics Tutorial in Unity and quit the game scene (to return to the launcher) I get the following error message:MissingReferenceException: The object of type 'PlayerManager' has...
View ArticleSynchronize IK
Hi everyone! I am wondering how to sync IK over the network. When I instantiate my gun, an IK script takes the gameobjects of that gun to position the hands. It works on the local client, but I don't...
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