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Photon Instantiate buffered ?

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Are Photon Instantiate calls buffered ? What we are seeing is Player 1 joins/creates a room. Player 2 joins the room. Player 1 can see Player 2 but Player 2 cannot. It loooks like Player1 gameobject is not being instantiated. We are not using Photon.LoadLevel could that be an issue ? If it is then is there are way to not use Photon's LoadLevel and have player's synced.

Thanks in advance.

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