When a player disconnects does the ID move back or stay same?
Say there are 5 people in room. the 4th disconnects, does the 5th's ID become 4 or does it say 5 ?
View ArticlePhoton Instantiate buffered ?
Are Photon Instantiate calls buffered ? What we are seeing is Player 1 joins/creates a room. Player 2 joins the room. Player 1 can see Player 2 but Player 2 cannot. It loooks like Player1 gameobject is...
View ArticleIs SetCustomProperties on player only local, only Master or can any remote...
Can the master set anyone's properties?And can you set it for the local player without having to RPC the master?
View ArticleSearch results, joining rooms and properties
Hey, I can't synchronize room properties. Here is what I'm doing: I've got one machine that has created a room, using the load balancing peer API. This is what I will call the host. This host has...
View ArticleHow to get PingVelue in photonServer Code?
first sorry for my poor english !How to get PingVelue in photonServer Code?I can Get it in PUN.but how to get it in photonServer?please thx
View ArticleAccess Microphone samples for local player
Heyo,I'm trying to make some visual effects that react to the player's own voice. I need to get audio sample data from the local microphone, but it looks like Photon Voice has already taken ownership...
View ArticleHow can I send messages to Photon Server using PUN?
I want to send my action to the server, and have the server handle validation, acknowledgment (that the action is valid), and broadcasting it to the clients. How do I do that using PUN?A follow-up...
View ArticleOnSerialize spend Message in room?
there is limitation of room message per second (500 m/s per room)so i want to reduce itthere is 3 way to sync1. OnSerialization call back( used by PhotonTransformView )2. RPC3. Player Property, Room...
View ArticleNetwork Culling Handler - Second player cannot see the first player
Hi,I added the CullArea, configured it, added the handler script to the characters. When the second player joins, he cannot see the first player(master), the first player can see the second player.if I...
View ArticlePUN Voice + UNET
Hi,the Photon Voice info states 'Use it in conjunction with any multiplayer engine '.Can you detail the limitations of this? Does Photon Voice require PUN as the 'glu' and thus both a PUN and Voice...
View ArticleHow to decrease latency?
I have photon multiplayer android game and it's server-side/master client rules because physics.,. and I have real problems with latency... so: ping is 100-130ms and client sends input to server and...
View ArticleProblems with ipv6 (Unity 5.5.0f3, PUN 1.80)
Iām sending my app to review and a lot of times, was rejected. I followed the step=by-step instructions in Supporting IPv6 DNS64/NAT64 Networks and works in my mac mini. I tried a lot time send my app...
View ArticleIs it possible to create a Lockstep server instead of use a MasterClient mode?
Hi, is there a way to implement a lockstep server to route the user's input instead of from the MasterClient?
View ArticlePhoton Realtime Sync Help
Unity using Photon LoadBalancingClient/ Photon RealtimeHow can I sync to the other client the actions that I do:For example: There is a Image and Button . If I clicked the Button the Image will...
View ArticleCharactercontroller for RPG game
Possible to have a CharacterController as unity,and CapsuleCast , CheckCapsule method for physics.thanks
View ArticleSpawning projectiles and destroying them
So im spawning projectiles by sending the master a RPC to spawn one at my position, by PhotonNetwork.Instantiate.I heard this is wrong due to many PhotonViews. I dont want to RPC the players to...
View ArticleIs photon a good choice for our game !
hello, we plane to create a multiplayer game for a special event, but maybe deploye later at a larger scale !The game will be a RA quiz. The player first connect and he will be given to a team, eatch...
View ArticlePUN Basics Tutorial - Error
Hi,When I play the PUN Basics Tutorial in Unity and quit the game scene (to return to the launcher) I get the following error message:MissingReferenceException: The object of type 'PlayerManager' has...
View ArticleHow to derive from GameApplication?
I added Photon.LoadBalancing.GameServer namespace but Visual Studio says that LoadBalancing namespace does not exist. I also added LoadBalancingApi.dll in my References.What am I missing? This is a...
View ArticleTutorial Part 1 - Correction
In the Tutorial Part 1 I found I need to move the code:PhotonNetwork.automaticallySyncScene = true;from within the if statement in the OnGUI() to the Start() function.Otherwise the Scene will only load...
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