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When a player disconnects does the ID move back or stay same?

Say there are 5 people in room. the 4th disconnects, does the 5th's ID become 4 or does it say 5 ?

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Photon Instantiate buffered ?

Are Photon Instantiate calls buffered ? What we are seeing is Player 1 joins/creates a room. Player 2 joins the room. Player 1 can see Player 2 but Player 2 cannot. It loooks like Player1 gameobject is...

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Is SetCustomProperties on player only local, only Master or can any remote...

Can the master set anyone's properties?And can you set it for the local player without having to RPC the master?

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Search results, joining rooms and properties

Hey, I can't synchronize room properties. Here is what I'm doing: I've got one machine that has created a room, using the load balancing peer API. This is what I will call the host. This host has...

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How to get PingVelue in photonServer Code?

first sorry for my poor english !How to get PingVelue in photonServer Code?I can Get it in PUN.but how to get it in photonServer?please thx

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Access Microphone samples for local player

Heyo,I'm trying to make some visual effects that react to the player's own voice. I need to get audio sample data from the local microphone, but it looks like Photon Voice has already taken ownership...

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How can I send messages to Photon Server using PUN?

I want to send my action to the server, and have the server handle validation, acknowledgment (that the action is valid), and broadcasting it to the clients. How do I do that using PUN?A follow-up...

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OnSerialize spend Message in room?

there is limitation of room message per second (500 m/s per room)so i want to reduce itthere is 3 way to sync1. OnSerialization call back( used by PhotonTransformView )2. RPC3. Player Property, Room...

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Network Culling Handler - Second player cannot see the first player

Hi,I added the CullArea, configured it, added the handler script to the characters. When the second player joins, he cannot see the first player(master), the first player can see the second player.if I...

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PUN Voice + UNET

Hi,the Photon Voice info states 'Use it in conjunction with any multiplayer engine '.Can you detail the limitations of this? Does Photon Voice require PUN as the 'glu' and thus both a PUN and Voice...

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How to decrease latency?

I have photon multiplayer android game and it's server-side/master client rules because physics.,. and I have real problems with latency... so: ping is 100-130ms and client sends input to server and...

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Problems with ipv6 (Unity 5.5.0f3, PUN 1.80)

I’m sending my app to review and a lot of times, was rejected. I followed the step=by-step instructions in Supporting IPv6 DNS64/NAT64 Networks and works in my mac mini. I tried a lot time send my app...

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Is it possible to create a Lockstep server instead of use a MasterClient mode?

Hi, is there a way to implement a lockstep server to route the user's input instead of from the MasterClient?

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Photon Realtime Sync Help

Unity using Photon LoadBalancingClient/ Photon RealtimeHow can I sync to the other client the actions that I do:For example: There is a Image and Button . If I clicked the Button the Image will...

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Charactercontroller for RPG game

Possible to have a CharacterController as unity,and CapsuleCast , CheckCapsule method for physics.thanks

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Spawning projectiles and destroying them

So im spawning projectiles by sending the master a RPC to spawn one at my position, by PhotonNetwork.Instantiate.I heard this is wrong due to many PhotonViews. I dont want to RPC the players to...

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Is photon a good choice for our game !

hello, we plane to create a multiplayer game for a special event, but maybe deploye later at a larger scale !The game will be a RA quiz. The player first connect and he will be given to a team, eatch...

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PUN Basics Tutorial - Error

Hi,When I play the PUN Basics Tutorial in Unity and quit the game scene (to return to the launcher) I get the following error message:MissingReferenceException: The object of type 'PlayerManager' has...

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How to derive from GameApplication?

I added Photon.LoadBalancing.GameServer namespace but Visual Studio says that LoadBalancing namespace does not exist. I also added LoadBalancingApi.dll in my References.What am I missing? This is a...

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Tutorial Part 1 - Correction

In the Tutorial Part 1 I found I need to move the code:PhotonNetwork.automaticallySyncScene = true;from within the if statement in the OnGUI() to the Start() function.Otherwise the Scene will only load...

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