there is limitation of room message per second (500 m/s per room)
so i want to reduce it
there is 3 way to sync
1. OnSerialization call back( used by PhotonTransformView )
2. RPC
3. Player Property, Room Property
i know 2,3 is spend message in room,
but i wonder 1 is spend it or not
is it spend or not?
thank you
so i want to reduce it
there is 3 way to sync
1. OnSerialization call back( used by PhotonTransformView )
2. RPC
3. Player Property, Room Property
i know 2,3 is spend message in room,
but i wonder 1 is spend it or not
is it spend or not?
thank you