Starting using TrueSync because of the rollback functionality, and so far I'm liking it; however, I'm using an Animator that controls root motion. I decided to use a playable so that I can sync the time between players, so, at least as far I can tell, the frames seem to sync pretty well and are fixed with rollback; however, because I'm using TSTransform and TSRigidbody, the character won't change their root position when I animate them.
I tried setting the velocity of the TSRigidBody to the animator.velocity value; however, that results in a checksum issue, which makes sense.
Should I be using the PhotonAnimatorViewer or is there some other solution I'm missing?
I tried setting the velocity of the TSRigidBody to the animator.velocity value; however, that results in a checksum issue, which makes sense.
Should I be using the PhotonAnimatorViewer or is there some other solution I'm missing?