How to make script work for all players Unity Photon?
I'm using photonView.RequestOwnership() to let the other player to capture every other piece in the board but it isnt working.
View ArticleDisconnection from photon after making a person out of room for 5-6 times
Hi,The user gets into room and if he don't get any player he gets out of room and searches for random room. This happens after every 20 sec. Now, if the user gets disconnected from photon then he is...
View ArticleHow to run a WebGL build of the TrueSync package?
This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...
View ArticleAnimator Root Motion with TrueSync?
Starting using TrueSync because of the rollback functionality, and so far I'm liking it; however, I'm using an Animator that controls root motion. I decided to use a playable so that I can sync the...
View ArticleSimultaneous room creation problem
This is probably only a problem during production, but I wonder if there's a solution:When two (or more) players try to start the game at the same time and find no available rooms, they all create a...
View ArticleWhen newPlayer join all other do something. How?
Hello. When new player join room other players in room automatic send RPC but from local script not remote. Or what class can detect new player and can be use in local?I have game when someone wear...
View ArticleSyncing levels problem, ismessagequeuerunning, instantiate, groups
We have a problem involving players switching what levels they are on and making sure instantiated player objects don't spawn and destroy before they reach the correct level.We wanted to do a workflow...
View ArticlePhoton server - is it right for my purposes?
Hey folks, now it must have been a year since I asked some tosh question about integrating the Unreal engine with photon server etc. Anyway, after working heavily with a couple of game engines (notably...
View ArticleHow do I sync variables across the network when new players join?
Hi,I am trying to sync some variables to a new player when they join, but I don't know how I would do that. In UNET I could just put a [SyncVar] above the variable name, but I don't know how to do that...
View ArticleQuestion about CCU
Hi everyone, i'm new to Networking with Photon and i have a quick nooby question about CCU.I have Free license so i got 20 CCU to use at a time.Im trying to make an island with at least 3 diferent mobs...
View ArticleWhat is the best way to utilize multiple sphere colliders on an object?
I'm working on a 3D game with tanks and would like to use four sphere colliders as wheel positions. Since the TSRigidBody seems to only work with one collider per object I've tried creating a...
View ArticleLive Video Stream
Hello everyone, I want to make a live video stream (projected on a texture) through the Photon Network. To do that, I created a function that calls GetPixels32 on my WebCamTexture (160x120 to limit the...
View ArticleSolved Problem.But Not sure it's right or not
Have trouble when doing PhotonNetwork.Instantiate after newSceneLoaded.Call this function but nothing happens.finally,got this in NetworkingPeer.cs(LINE:3016) if (group != 0 &&...
View ArticleMissing compiler required member 'System.Runtime.Compiler...
Hi Missing compiler required member 'System.Runtime.CompilerServices.ExtensionAttribute..ctor' I can no longer get the internal VS build (required to allow VS to attach, debug, build) to complete if...
View ArticleCreating a Simple LOBBY!
I cannot believe how hard it is to setup a simple lobby. Photon is not brand new, where is the COMPLETE documentation on this fundamental function? I have been through every (out-dated) tutorial on...
View ArticleSend variable from client to another one
Hi, is there any possible way how to simply send int from one client to another? I have already searched for it on both PUN and Truesync forum and I didn't find anything except:void...
View ArticleConnection Refused: Socket Exception
I am having trouble setting up PUN. All of the demos give the same error but I don't understand what the problem is and can't find a fix online. The error I get when trying to connect is: Receive...
View ArticleHow do I sync a script over Photon Network in Unity?
I have created a Game class which handles all transactions of a game (ChessBoard.script) (whose turn it is, allowed moves, select piece). I would like to create one of these objects and keep it synced...
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