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How to make script work for all players Unity Photon?

I'm using photonView.RequestOwnership() to let the other player to capture every other piece in the board but it isnt working.

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Disconnection from photon after making a person out of room for 5-6 times

Hi,The user gets into room and if he don't get any player he gets out of room and searches for random room. This happens after every 20 sec. Now, if the user gets disconnected from photon then he is...

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Send a message / RPC / event / anything to another client when neither are in...

Is it possible?

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How to run a WebGL build of the TrueSync package?

This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...

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Animator Root Motion with TrueSync?

Starting using TrueSync because of the rollback functionality, and so far I'm liking it; however, I'm using an Animator that controls root motion. I decided to use a playable so that I can sync the...

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Simultaneous room creation problem

This is probably only a problem during production, but I wonder if there's a solution:When two (or more) players try to start the game at the same time and find no available rooms, they all create a...

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Question about Photon View (Observe)

What happens if I observe a script?

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When newPlayer join all other do something. How?

Hello. When new player join room other players in room automatic send RPC but from local script not remote. Or what class can detect new player and can be use in local?I have game when someone wear...

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Syncing levels problem, ismessagequeuerunning, instantiate, groups

We have a problem involving players switching what levels they are on and making sure instantiated player objects don't spawn and destroy before they reach the correct level.We wanted to do a workflow...

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Photon server - is it right for my purposes?

Hey folks, now it must have been a year since I asked some tosh question about integrating the Unreal engine with photon server etc. Anyway, after working heavily with a couple of game engines (notably...

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How do I sync variables across the network when new players join?

Hi,I am trying to sync some variables to a new player when they join, but I don't know how I would do that. In UNET I could just put a [SyncVar] above the variable name, but I don't know how to do that...

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Question about CCU

Hi everyone, i'm new to Networking with Photon and i have a quick nooby question about CCU.I have Free license so i got 20 CCU to use at a time.Im trying to make an island with at least 3 diferent mobs...

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What is the best way to utilize multiple sphere colliders on an object?

I'm working on a 3D game with tanks and would like to use four sphere colliders as wheel positions. Since the TSRigidBody seems to only work with one collider per object I've tried creating a...

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Live Video Stream

Hello everyone, I want to make a live video stream (projected on a texture) through the Photon Network. To do that, I created a function that calls GetPixels32 on my WebCamTexture (160x120 to limit the...

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Solved Problem.But Not sure it's right or not

Have trouble when doing PhotonNetwork.Instantiate after newSceneLoaded.Call this function but nothing happens.finally,got this in NetworkingPeer.cs(LINE:3016) if (group != 0 &&...

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Missing compiler required member 'System.Runtime.Compiler...

Hi Missing compiler required member 'System.Runtime.CompilerServices.ExtensionAttribute..ctor' I can no longer get the internal VS build (required to allow VS to attach, debug, build) to complete if...

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Creating a Simple LOBBY!

I cannot believe how hard it is to setup a simple lobby. Photon is not brand new, where is the COMPLETE documentation on this fundamental function? I have been through every (out-dated) tutorial on...

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Send variable from client to another one

Hi, is there any possible way how to simply send int from one client to another? I have already searched for it on both PUN and Truesync forum and I didn't find anything except:void...

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Connection Refused: Socket Exception

I am having trouble setting up PUN. All of the demos give the same error but I don't understand what the problem is and can't find a fix online. The error I get when trying to connect is: Receive...

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How do I sync a script over Photon Network in Unity?

I have created a Game class which handles all transactions of a game (ChessBoard.script) (whose turn it is, allowed moves, select piece). I would like to create one of these objects and keep it synced...

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