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What is the best way to utilize multiple sphere colliders on an object?

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I'm working on a 3D game with tanks and would like to use four sphere colliders as wheel positions. Since the TSRigidBody seems to only work with one collider per object I've tried creating a gameobject for each collider, but the parent ignores them. Is there a way for me to use child gameobjects to support a parent gameobject?

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