Hello!
We would like to set up a spectator mode that is completely passive (just listens for player messages) other than the OnPlayerJoined and OnPlayerDisconnected.
There is, of course, the ability to simply not send messages, but I wanted to know what the performance cost to other, real players was for having many players connected to a room but not sending data.
For instance would it be possible to have 100 players just receiving data from a room if they are not sending any themselves? Would it affect game performance? What is the best way to implement this type of passive game spectating?
We would like to set up a spectator mode that is completely passive (just listens for player messages) other than the OnPlayerJoined and OnPlayerDisconnected.
There is, of course, the ability to simply not send messages, but I wanted to know what the performance cost to other, real players was for having many players connected to a room but not sending data.
For instance would it be possible to have 100 players just receiving data from a room if they are not sending any themselves? Would it affect game performance? What is the best way to implement this type of passive game spectating?