Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

How would you go about creating a spell/ability following an enemy?

So I'm creating a warlocks warcraft3 mod type game, and I was thinking how I would do an ability that follows the target, like the one in Warcraft3 mod version.For now I have only done RPCs for all the...

View Article


Correct Client SDK for Photon Server, Unity 3D targeting Windows Store...

Anyone got this working? Any suggestions would be appreciated.Im getting a bunch of reference rewrite errors when I use the Photon3Unity3D library.documentation states:Currently supported export...

View Article


Moved: Correct Client SDK for Photon Server, Unity 3D targeting Windows Store...

This discussion has been moved.

View Article

Image may be NSFW.
Clik here to view.

Variable doesn't sync using RPC

I'm building a multiplayer game that needs to know how many players are in the game to assign the player number when someone new joins, spawn him in a certain place, etc.This is how the Inspector of...

View Article

CustomTypes serialization with string

Hi!I recently had trouble trying to add a custom type containing a string to the serializable types in photon (with the CustomTypes.cs script, as explained here)The example in the documentation does...

View Article


Unity 5.6 - adding a TrueSync.TSRigidbody2D

"Can't add script behaviour TSCollider2D. The script class can't be abstract!UnityEngine.GameObject:AddComponent()StaticUnityHelper:CreateRigidBody2D(GameObject)CircularSensor:Awake()" var tsrb =...

View Article

Looking for truesync RTS tutorial

Or can we discuss this topic here?

View Article

Reconnect after application is terminated (on mobile too)

I'm trying to implement reconnection feature and I'm facing some problems when testing a case when the user force quits the application.I can use ReconnectAndRejoin() or first Reconnect(), then...

View Article


Turning off the profanity filter per user

Hi,We are unable to find the where to toggle the profanity filter on a per user basis, i.e. how to we allow users to turn off profanity filtering for themselves?

View Article


Using player.CustomProperties to store Colors and Materials

Hello everyone!Setting up a sample project to test a few of the networking packages that are available and so far I've had success getting Photon set up. I'm building a lobby and have reached the part...

View Article

Working Memory Demo with PlayFab?

Where can I find source of the Memory Demo with PlayFab? I know that the cloudscript is available on github, and the Memory Demo for Photon without Playfab, but is there a Memory Demo with PlayFab that...

View Article

Image may be NSFW.
Clik here to view.

Different Types of MaxPlayers

Hello! I've been using Photon quite a lot recently, and one of the things we'd like to set up is a system for Asynchronous multiplayer with different device types.However, we've run into a problem with...

View Article

Best way to have spectators that don't impact game performance

Hello!We would like to set up a spectator mode that is completely passive (just listens for player messages) other than the OnPlayerJoined and OnPlayerDisconnected.There is, of course, the ability to...

View Article


1.82 keeps disconnecting

I updated photon to 1.82 today. Now photon disconnects every 30 seconds or so. Here is a screenshot of photon's log messages leading up to the disconnect.https://gyazo.com/f02969010eaa920747b1a98a4d45a20d

View Article

Problem after upgrading 1.71 -> 1.82

I just upgrade from 1.71 to 1.82 and ran into a problem.Within a short time after I join a lobby, the game get disconnected. This is one of the log message that's output:Timeout-disconnect! Command:...

View Article


TSTransform2D move forward/face towards solutions? (Homing Missile)

So I need to make a homing missile, but I'm using the 2d engine, since the 3d one behaves strangely with my 2d project when freezing axes and unfortunately I can't mix the two like with the base Unity...

View Article

Unallocate viewIds

When loading a new scene, do I need to unallocate all the view ids of the manually instantiated objects that are destroyed automatically?If so, do you have any suggestions for an easy way to do this?...

View Article


Cross platform database solutions

Hey guys,Does photon offer a cross platform (computer / consoles) database solution. I was hoping to have a universal location for player data, and leaderboards.Saves me having to write platform...

View Article

Fastest message sending

Hi One of my games does multiplayer purely through message sending. Everything is just messages sent to other clients. My custom Transform also does this, whenever player moves sufficiently far it...

View Article

Changing custom properties of a room without joining it

We are making a game where max two players can join a room. It takes some time to join the room. In between this joining process, can the player, that has got the room name but not have joined yet,...

View Article
Browsing all 15755 articles
Browse latest View live