How would you go about creating a spell/ability following an enemy?
So I'm creating a warlocks warcraft3 mod type game, and I was thinking how I would do an ability that follows the target, like the one in Warcraft3 mod version.For now I have only done RPCs for all the...
View ArticleCorrect Client SDK for Photon Server, Unity 3D targeting Windows Store...
Anyone got this working? Any suggestions would be appreciated.Im getting a bunch of reference rewrite errors when I use the Photon3Unity3D library.documentation states:Currently supported export...
View ArticleMoved: Correct Client SDK for Photon Server, Unity 3D targeting Windows Store...
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View ArticleVariable doesn't sync using RPC
I'm building a multiplayer game that needs to know how many players are in the game to assign the player number when someone new joins, spawn him in a certain place, etc.This is how the Inspector of...
View ArticleCustomTypes serialization with string
Hi!I recently had trouble trying to add a custom type containing a string to the serializable types in photon (with the CustomTypes.cs script, as explained here)The example in the documentation does...
View ArticleUnity 5.6 - adding a TrueSync.TSRigidbody2D
"Can't add script behaviour TSCollider2D. The script class can't be abstract!UnityEngine.GameObject:AddComponent()StaticUnityHelper:CreateRigidBody2D(GameObject)CircularSensor:Awake()" var tsrb =...
View ArticleReconnect after application is terminated (on mobile too)
I'm trying to implement reconnection feature and I'm facing some problems when testing a case when the user force quits the application.I can use ReconnectAndRejoin() or first Reconnect(), then...
View ArticleTurning off the profanity filter per user
Hi,We are unable to find the where to toggle the profanity filter on a per user basis, i.e. how to we allow users to turn off profanity filtering for themselves?
View ArticleUsing player.CustomProperties to store Colors and Materials
Hello everyone!Setting up a sample project to test a few of the networking packages that are available and so far I've had success getting Photon set up. I'm building a lobby and have reached the part...
View ArticleWorking Memory Demo with PlayFab?
Where can I find source of the Memory Demo with PlayFab? I know that the cloudscript is available on github, and the Memory Demo for Photon without Playfab, but is there a Memory Demo with PlayFab that...
View ArticleDifferent Types of MaxPlayers
Hello! I've been using Photon quite a lot recently, and one of the things we'd like to set up is a system for Asynchronous multiplayer with different device types.However, we've run into a problem with...
View ArticleBest way to have spectators that don't impact game performance
Hello!We would like to set up a spectator mode that is completely passive (just listens for player messages) other than the OnPlayerJoined and OnPlayerDisconnected.There is, of course, the ability to...
View Article1.82 keeps disconnecting
I updated photon to 1.82 today. Now photon disconnects every 30 seconds or so. Here is a screenshot of photon's log messages leading up to the disconnect.https://gyazo.com/f02969010eaa920747b1a98a4d45a20d
View ArticleProblem after upgrading 1.71 -> 1.82
I just upgrade from 1.71 to 1.82 and ran into a problem.Within a short time after I join a lobby, the game get disconnected. This is one of the log message that's output:Timeout-disconnect! Command:...
View ArticleTSTransform2D move forward/face towards solutions? (Homing Missile)
So I need to make a homing missile, but I'm using the 2d engine, since the 3d one behaves strangely with my 2d project when freezing axes and unfortunately I can't mix the two like with the base Unity...
View ArticleUnallocate viewIds
When loading a new scene, do I need to unallocate all the view ids of the manually instantiated objects that are destroyed automatically?If so, do you have any suggestions for an easy way to do this?...
View ArticleCross platform database solutions
Hey guys,Does photon offer a cross platform (computer / consoles) database solution. I was hoping to have a universal location for player data, and leaderboards.Saves me having to write platform...
View ArticleFastest message sending
Hi One of my games does multiplayer purely through message sending. Everything is just messages sent to other clients. My custom Transform also does this, whenever player moves sufficiently far it...
View ArticleChanging custom properties of a room without joining it
We are making a game where max two players can join a room. It takes some time to join the room. In between this joining process, can the player, that has got the room name but not have joined yet,...
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