Hi,
I'm unclear when i need to use DeltaTime to keep players in sync. The docs use it as a multiplier when transforming an object, but the demo projects don't appear to. Could anyone shed some light?
I'm unclear when i need to use DeltaTime to keep players in sync. The docs use it as a multiplier when transforming an object, but the demo projects don't appear to. Could anyone shed some light?
TrueSyncManager.DeltaTimeCheers