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Photon Voice breaks Photon Unity Networking

Using Unity 5.6.0f3 - installing from Unity Asset Store. Import/Installing Photon Unity Networking (Free) without issue, all demos work. Install Photon Voice second, errors start to occur:...

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Different Types of MaxPlayers

Hello! I've been using Photon quite a lot recently, and one of the things we'd like to set up is a system for Asynchronous multiplayer with different device types.However, we've run into a problem with...

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Best method for countdown timer ?

Hi everyone ! How are you ? So, I made a countdown timer in my game using RPC calls every frame, and it works perfectly. But I don't think that is the best method to do. Indeed, my script needs so to...

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Can't Start Photon Server

Hello everyone!I'm having trouble starting Photon Server. I've followed the instructions found here. but whenever I select LoadBalancing(MyCloud) > Start as application the server tries to start and...

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Unity 5.6 - adding a TrueSync.TSRigidbody2D

"Can't add script behaviour TSCollider2D. The script class can't be abstract!UnityEngine.GameObject:AddComponent()StaticUnityHelper:CreateRigidBody2D(GameObject)CircularSensor:Awake()" var tsrb =...

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Working Memory Demo with PlayFab?

Where can I find source of the Memory Demo with PlayFab? I know that the cloudscript is available on github, and the Memory Demo for Photon without Playfab, but is there a Memory Demo with PlayFab that...

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Command not being received by the server

Hello,I am just getting started with Bolt and really love how easy it looks to sync the variables. I've mostly worked with unet and it is going to be a breath of fresh air not having to deal with...

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Hinge Joint 2D

Hello,I need 2d hinge joint in true sync, please give me some idea or information about implement 2d hinge joint in true syncThanks

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Unable to connect to IPV6 only network

Hi,Our tests with android SDK also shows that we are unable to connect to photon cloud on a IPV6 only network.iOS integrations keep getting rejected by apple because of failure to connect with IPV6...

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Command not being received by the server

Hello,I am just getting started with Bolt and really love how easy it looks to sync the variables. I've mostly worked with unet and it is going to be a breath of fresh air not having to deal with...

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New client loads old scene when joining room

Hey guys!I'm making a game where I have a main menu scene where I can join games and etc and other scenes where the game happens, after a match finish the players go back to the room screen in this...

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Custom Physics

Hello,I am trying to implement my physics solution. I need something 2D and very simple & fast (specially considering Fixed Point math). I have basic collision working, but I am not sure how to...

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Proper setup for self-hosted server?

So I am trying to set up a self-hosted server for a project I am doing. Currently I have the settings in the Unity inspector as set to self-hosted, the server IP is set to my local IP and the port is...

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Best way to have spectators that don't impact game performance

Hello!We would like to set up a spectator mode that is completely passive (just listens for player messages) other than the OnPlayerJoined and OnPlayerDisconnected.There is, of course, the ability to...

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Turn based games like chess or card games

I am a user of PUN.I am trying to make a turn based game like chess or card games.I already checked the code of Rock Paper Scissors Demo.PunTurnManager worked as expected in Rock Paper Scissors.In this...

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How often do FPS games exceed free bandwidth with Photon Cloud?

So from what I understand, the bandwidth statistic is the total amount of data that has been transfered for the month. And each plan gives you 3gb per CCU for the month.I've read that a single player...

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TrueSync Tutorial bug

Hi, The TrueSync tutorial appears to be buggy if all users don't enter the game at the same time.Steps to reproduce are this:- Create fresh project, import TrueSync and the tutorial package...

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OnGUI with TrueSync

Hi everyone!How can i change different variables using OnGUI or maybe canvas + button or other way?i'm trying standart code, but it changed only on owner client and => Checksum: NOK void OnGUI() {...

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How do I get the current player's region?

I have the region set to 'Best' in PhotonServer settings. So it finds the best region for the player. All good, but now how do I get the player's region in my C# code? I want to display it...

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When to use TrueSyncManager.DeltaTime

Hi, I'm unclear when i need to use DeltaTime to keep players in sync. The docs use it as a multiplier when transforming an object, but the demo projects don't appear to. Could anyone shed some light?...

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