Idk i can't seem to wipe this error out. Plus I get it twice when the scene loads for some reason. Everything works fine except I get this error in my log.
It only does it on this GameObject. I Instatiate other photonViews with no errors.
Its a prefab that gets Instantiated but not photonNetwork.Instatiated.
So thats the only difference. My other photonViews that don't give errors are characters in the game that are all PhotonNetwork.Instatiated.
Illegal view ID:0 method: LoadPlayer GO:Networking Manager
UnityEngine.Debug:LogError(Object)
NetworkingPeer:RPC(PhotonView, String, PhotonTargets, PhotonPlayer, Boolean, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:3561)
PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Boolean, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:2892)
PhotonView:RPC(String, PhotonTargets, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs:597)
c__Iterator0:MoveNext() (at Assets/Scripts/Random/SpawnPlayer.cs:139)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
It only does it on this GameObject. I Instatiate other photonViews with no errors.
Its a prefab that gets Instantiated but not photonNetwork.Instatiated.
So thats the only difference. My other photonViews that don't give errors are characters in the game that are all PhotonNetwork.Instatiated.
Illegal view ID:0 method: LoadPlayer GO:Networking Manager
UnityEngine.Debug:LogError(Object)
NetworkingPeer:RPC(PhotonView, String, PhotonTargets, PhotonPlayer, Boolean, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:3561)
PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Boolean, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:2892)
PhotonView:RPC(String, PhotonTargets, Object[]) (at Assets/Scripts/Third Party Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs:597)
c__Iterator0:MoveNext() (at Assets/Scripts/Random/SpawnPlayer.cs:139)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)