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Lag on masterclient switch

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I am developing an open world game and am using PUN during the alpha stage because it really makes my life a lot easier.

My players only experience one problem; when the player that was the masterclient leaves, and a new masterclient is appointed randomly, that new masterclient gets a lot of lag. Usually so much it makes the game unplayable for them.

The game has between 100 and 200 items with a photonview (loot and AI), which I guess have to have their ownership transferred to the new masterclient?

Is there any way, any technique I can use to smooth out the switching of the masterclient?

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