I am developing an open world game and am using PUN during the alpha stage because it really makes my life a lot easier.
My players only experience one problem; when the player that was the masterclient leaves, and a new masterclient is appointed randomly, that new masterclient gets a lot of lag. Usually so much it makes the game unplayable for them.
The game has between 100 and 200 items with a photonview (loot and AI), which I guess have to have their ownership transferred to the new masterclient?
Is there any way, any technique I can use to smooth out the switching of the masterclient?
My players only experience one problem; when the player that was the masterclient leaves, and a new masterclient is appointed randomly, that new masterclient gets a lot of lag. Usually so much it makes the game unplayable for them.
The game has between 100 and 200 items with a photonview (loot and AI), which I guess have to have their ownership transferred to the new masterclient?
Is there any way, any technique I can use to smooth out the switching of the masterclient?