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Changing from local testing to public deployment

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So I have a project that works fine when the PhotonServer applications GameServerIP is set to the local IP but when I change the setting to public IP the game no longer works the debugger is telling me that the game is connecting to my local IP for the MasterServer but when it attempts to connect to the GameServer it is attempting to connect to the public IP and that causes a timeout which obviously causes a crash. I am not sure what is wrong, I have not changed either of the loadbalancing ddl files and I am connecting with the ConnectUsingSettings command with my local IP in the server address box of the server settings. If I change that to my public IP I get a timeout so I am not sure where to go from here. Any help in transitioning from the LAN setting to a public server would be greatly appreciated.

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