Received game operation on peer without a game
I've implemented some simple server side checks during different loading periods of my game, where I wait for each client to send an operation before continuing. If they take too long, I remove them...
View ArticlePhotonCloud Server List Problems [SOLVED]
Hello all, back again with another strange problem.So I started working on setting up a server list for my WIP game, and I'm running into some strange problems.. I followed the NEW-PhotonCloud example...
View ArticleHow to challenge another user to a realtime match?
We are trying to implement a use-case in Basketball PVP in which a player clicks their friends name from their PlayFab friends list and then the app sends an invite to their friend. On their friends...
View ArticleWhere can I learn to use Photon plugin for Construct 2?
There isn't a great deal of documentation or support available and I'm wondering how I can learn it. I'm struggling every step of the way.Please help.Thanks!
View Articlereact native framework
I would like to use Photon Server in the react native framework , what should I do now?I used html5 sdk,can not import normally:(
View ArticleDoes FindFriends only work when not in a room?
I have FindFriends working when I am not in a room, and I call it periodically to get the online status of friends. Works fine before I join a room.However when I create/join a private (IsVisible =...
View ArticleRoom.IsOpen Listener Trigger
I tried codePhotonNetwork.room.IsOpen=false;nothing happenspublic void OnRoomCustomChanges() {print("Test");}
View ArticleCAS Update Failed - Error Message Instead of Log Or Warning
Hi,I am receiving an error log when the SetCustomProperties call (correctly) fails due to the CAS params. As far as I am concerned, this should be a Log or Warning at most, am I missing...
View ArticleCheck If Room Exists
When we creating a new Room using PhotonNetwork.CreateRoom and give It a name how to check If that Room name Exists or not ???
View ArticleDo ıt have Room.IsOpen Listener
I change room properties Room.IsOpen=false;But ı did not found ant trigger for complete room close. I've tried Room.IsOpen=close While there is no internet connection.print(Room.IsOpen);Result=>...
View ArticleHow often do FPS games exceed free bandwidth with Photon Cloud?
So from what I understand, the bandwidth statistic is the total amount of data that has been transfered for the month. And each plan gives you 3gb per CCU for the month.I've read that a single player...
View Articlei cant start photon server.
hi all;i am new to photon. i am sory if its a easy problem. my problem is shared below a screenshoot. i am trying to start photon server as shown on the tutorial. i registered licance file and started...
View ArticleHide characters
Hi,I'm using the demo of Voice chat.Character are instantiated when a user join a room.I'm writing here to ask:- How can I hide characters? (user join the room but no characters are displayed in the...
View ArticlePhoton Voice & TCP client
Hi.I'm developing an application that has a voice chat and receive data from a server via TCP socket.I've made a simple application using System.Net.Sockets and works well.. but when I use it in the...
View ArticleBest method to implement Voice Chat into Bolt (non-PUN)
Hello! As the title suggests, I was looking into the various voice chat support available to Multiplayer games, and every solutions I've come across are either defunct or do not currently have Photon...
View ArticleChanging from local testing to public deployment
So I have a project that works fine when the PhotonServer applications GameServerIP is set to the local IP but when I change the setting to public IP the game no longer works the debugger is telling me...
View ArticleIs there incompalability?
I am running on " Version 5.6.0f3 (497a0f351392) Personal " version. The "Demo Worker" tutorial is broken for me. When running two clients and joining a room. The other player clips through the ground...
View ArticlePhotonview id duplicate found after rejoin the room.
Hello! We make a multiplayer shooter game and have a problem with viewID duplication.To create a AI players I use:PhotonNetwork.InstantiateSceneObject(aiPrefab.name, spawnPoint.transform.position,...
View ArticleAbout Timer
Hey I am working quiz game and i have two slider bar in game first is own player and second is network player.if own player click answer button then stop own slider and another player is second slider...
View ArticleHelp with Audio Groups
I can't seem to get the following to work.3 players: Player A - group 1Player B - group 2Player C - group 1Player A should be able to hear Player CPlayer B should be able to hear ALL PlayersPlayer C...
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