Hello,
I'm currently developing a fast paced 2d sports game that uses unity physics and rigidbodies. The game is 2v2, with one ball and two goals, so there is not much data being sent through.
I've been testing the game with someone who lives in Finland (I'm in the US), and the input lag essentially makes the game unplayable. My question is, what are the ideal bolt settings to minimize input lag?
I've tested other p2p games (Lethal League) with my Finnish friend and found that the input lag is not noticeable. I know this game uses GGPO, not bolt, but I'm wondering if there's any way to achieve a similar result?
Any advice would be greatly appreciated, thanks!
I'm currently developing a fast paced 2d sports game that uses unity physics and rigidbodies. The game is 2v2, with one ball and two goals, so there is not much data being sent through.
I've been testing the game with someone who lives in Finland (I'm in the US), and the input lag essentially makes the game unplayable. My question is, what are the ideal bolt settings to minimize input lag?
I've tested other p2p games (Lethal League) with my Finnish friend and found that the input lag is not noticeable. I know this game uses GGPO, not bolt, but I'm wondering if there's any way to achieve a similar result?
Any advice would be greatly appreciated, thanks!