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PhotonNetwork.automaticallySyncScene Bug

Hi,I am using PUN 1.83.There seems to be a bug with PhotonNetwork.automaticallySyncScene (when it is set to true).From the docs, ONLY PhotonNetwork.LoadlEvel should cause the scenes to sync between...

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Synchronize UI gamebject over the network

Hi,I have a photon voice chat demo and I want to synchronize a gameobject that is not a player (for example a Text element with variable string text). How to do that?Use PhotonView is a valid option?...

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Scenes are not loading at the same time

In my multiplayer game the scene on two devices doesn't load at the same time. MasterClient loads the scene 4 5 seconds earlier than the client one.

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Duplication of the other player's clones when PhontonNetwork.Instatiate()

Hi all,I am trying to use PUN for Google Daydream for multplayer setup. What keeps occurring is that even though there are only 2 players (my computer and the other connect from daydream device), there...

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Use of later versions of .net in a photon plugin?

Hello, gentle photon forum readers.I was hoping someone might provide me the answer to this question. I'm writing an authoritative server plugin that will eventually be hosted on the photon servers....

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Ideal bolt settings for fast paced 2d game

Hello,I'm currently developing a fast paced 2d sports game that uses unity physics and rigidbodies. The game is 2v2, with one ball and two goals, so there is not much data being sent through. I've been...

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Random matchmaking in photon chat

Hi there,We are using photon chat for a mobile game. Is there any matchmaking system built in photon chat. For example- four people can randomly join a "Channel" or create one if there is no existing...

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Lots of problems with PUN!

1) RoomInfo.Equals is returning a null reference exception. According to C# docs this should not happen.2) Rotorz reorderable list is not in the Photon namespace. According to the Rotorz usage guide,...

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Run multiple game on one Photon server on one single machine

I would like to know that is there any way to run multiple game on one Photon server on one single machine. I didn't find any way to do so. I have tried by doing different UDP port but photo didn't...

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i cant start photon server.

hi all;i am new to photon. i am sory if its a easy problem. my problem is shared below a screenshoot. i am trying to start photon server as shown on the tutorial. i registered licance file and started...

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Having issues reconnecting. "Actor with number 0 not found"

We are using PlayFab custom auth, so everyone has UserId's and such. The player gets disconnected. We reconnect with ReconnectAndReJoin() if not connected to Photon, or ReJoinRoom(roomName) if...

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Using Database with Photon

Hi guys,I downloaded the free version of Photon and the local server too but i don"t find any way to use a Data base with it( sql, no sql, sqlite or any other) Do you know what is the best way to do...

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Do ıt have Room.IsOpen Listener

I change room properties Room.IsOpen=false;But ı did not found ant trigger for complete room close. I've tried Room.IsOpen=close While there is no internet connection.print(Room.IsOpen);Result=>...

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What are the MINIMUM ports required for UDP?

I only need to use UDP protocol, so I wanted to know what are the exact ports needed for that, according to the docs, looks like only three are needed:5055  UDP  Client to Master Server (UDP)5056  UDP...

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The moving object is dragged back when there is a high latency

photon truesync demo from joeyxiong on Vimeo. I simulate a high ping of 370, the left is local controlled, the right is simulation, so you can see the moving object is dragged back, it's not natural....

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Working with plugins

Hello again guys I'm actually trying to understand how to use plugins for make a server side logic, but i'm not sure about how it work, do you have some exemples so i can try to understand..My game is...

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PUN RPC , Object reference not set to an instance of an object.

Hi everybody! First, sorry for my bad englsu ^^ I'm french!I use unity 5.6, android , and it's a 2D game I'm trying to use RPC to send to other player that my player have his weapon's sprite...

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When a player leaves the enemies leave with him

My enemies are only appearing for all players when I use (PhotonNetworking.Instantiate) and the enemy already contains (PhotonView) but when a player leaves the room the enemies that were born leave...

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Problem with OnSyncedTriggerEnter2D

Hello,I have 2D game where I need to indicate collision of two TSBoxCollider2D triggers, but I can't figure out how to do it. I tried to use this line of code from TS Tutorial #3, but it didn't work....

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Any special setup required for Android?

I'm using PUN v1.81 and Unity 5.6.0p2I have my multiplayer lobby working fine in the editor, and fine in Windows Store builds.I'm now porting my game to Android, and nothing happens, no best region is...

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