My enemies are only appearing for all players when I use (PhotonNetworking.Instantiate) and the enemy already contains (PhotonView) but when a player leaves the room the enemies that were born leave with him, and if a player enters the room after the birth Of the enemies, the enemies do not appear, is there any script for me to use on the enemy in Update? Because I think (photon view) is not making a difference in my prefab
![]()
