I was going to use TrueSync awhile ago and it turned out that I ended up not using the library because non physics based libraries were not implemented.(e.g. RotateTowards, MoveTowards, DifferenceBetweenAngles, (and ToEuler was broken)) I spent a lot of time figuring out these problems but it made me worry that most of my time was going to spent implementing things that are already done in the main Unity Utils. So I was curious if there was any work towards making the TS classes match the APIs of Unity classes?
Thank you.
Thank you.