Update position only once?
Hey,I am trying to update a position of an object only once and under specific requirement.I guess I have to use RPC, however I have no idea how to implement it. I am aware of the way for...
View ArticleRPC vs RaiseEvent vs PhotonView
Hey,I am trying to figure out which method is best to implement for my case.My game has 2 players, both have a unit they control. Each player also will spawn periodically units that fight enemy's...
View ArticleGameobject instantance creation by a non master client
Hi,Can a client that is not the master create a scene gameobject over the network? How?
View ArticleCould not find RPC with index: 17. Going to ignore! Check...
Could not find RPC with index: 17. Going to ignore! Check PhotonServerSettings.RpcListHow to deal with it?
View ArticleBoltNetwork SetSessionData API example
Hello, in the documentation (BoltNetwork.SetHostInfo) we can find the following: void SetSessionData(string serverName, string description, int maxPlayers) { SessionData sessionData = new...
View ArticleBolt compile errors in Temp\bolt\project.cs
Hello,I have already happened 2 times in different very simple projects, following Bolt's own tutorials, suddenly begin to make mistakes when compiling bolt assets.Why does this happen? it can be...
View ArticleSteamID verification possible with Photon Cloud?
Given you can verify a Steam product purchase with Steam ID, is there anyways to prevent crack version of the game from connecting to Photon Cloud?
View ArticlePhotonRunning() failed Exception: photon.CounterPublisher.SystemCounter Photon 4
I have tried the steps in this forum post to no avail:http://forum.photonengine.com/discussion/1741/loadbalancing-start-problemI can't run Photon 4, but can run Photon 3 on my development machine and...
View ArticleTrueSync Libraries
I was going to use TrueSync awhile ago and it turned out that I ended up not using the library because non physics based libraries were not implemented.(e.g. RotateTowards, MoveTowards,...
View ArticleImplement Anti Cheat Toolkit?
Hello I recently came across an issue with cheating in my game, I purchased the asset called Anti Cheat Toolkit and it seems to work perfectly. However I am having trouble serializing the obscured...
View ArticleCreated a very simple true-sync scene from tutorial - still doesn't work
I created a very simple scene. It has a set of 4 controllers as UI elements. When a button gets pushed on one computer, the controller matching that player should light up. Simple!The code is...
View Articlephoton OnloadedLevel/start called twice on client
OnloadedLevel and start called twice on the client resulting in the creation of an extra player (with no one controlling it) only in the master clienti am instantiating my player on the start of my...
View ArticleDestroy player from network after rejoining room
When I create or join a room, everything seems to be okay. But when I disconnect from photon and create or join another room, I have 2 players with mine photonview. The previous player with mine...
View Articlehow to limit user trafic, interpolate positions etc?
hi, i have some questions : 1) how to know when we need to upgrade plan ? is there a message for excedding user like "server full, you are in a queue at position X" ? is there tools in unity too limit...
View ArticleHow to avoid 'QueueIncomingReliableWarning'
Hello,I'm a little bit worried of this warning, because sometimes it disconnect players from the server (I think it's because of the too many incoming RPC messages) and sometimes it runs well...My game...
View ArticleDifference between PhotonNetwork.Instantiate and RPC Instantiate
Hello, I'm just wondering what is the difference between PhotonNetwork.Instantiate and the RPC Instantiate. They both do the same instantiation. I just want to know which one is better for the...
View ArticleSometimes other player is forced to leave room
Hi,I begin to develop a space ship game and I have an issue when I test 2 players game on 2 devices : When a player die, he leaves the room ( that's ok) but sometimes the other player is forced to quit...
View ArticleCollection of CustomType (Serialization)
I was able to setup a CustomType for serialization but I've got some fairly lengthy nested classes to send when an item is initialized and at the very least, a collection of customtype would be handy....
View ArticleProblem with animations
In a single mode this script works correctly, But when I test the connection nothing works. What could be the problem?using UnityEngine;using System.Collections;public class PlayerAnimka :...
View ArticleChange PlayerTTL after room is created
Currently, we have a 12 minute TTL to allow a broad amount of time to reconnect.However, when we first load the game, if someone disconnects, everyone is frozen for 12 minutes while it waits for that...
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