OnloadedLevel and start called twice on the client resulting in the creation of an extra player (with no one controlling it) only in the master client
i am instantiating my player on the start of my "WaitRoomManager" like so:
PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f,0f,0f), Quaternion.identity, 0);
in the master it is only called once but on the client it is called twice.
screenshot:
https://drive.google.com/open?id=0BxjwQw0-H0sldnZ2SzNCdFRIRXc
i am instantiating my player on the start of my "WaitRoomManager" like so:
PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f,0f,0f), Quaternion.identity, 0);
in the master it is only called once but on the client it is called twice.
screenshot:
https://drive.google.com/open?id=0BxjwQw0-H0sldnZ2SzNCdFRIRXc