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Knock outs on iOS

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We're using recent version on photon with unity 5.5.0f, compiling with IL2CPP for iOS. During the game players can suddenly receive OnRoomLeft, and while debugging with XCode we see:

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Receiving failed. SocketException: WouldBlock
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
NetworkingPeer:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.<>c__DisplayClass147_0:b__0()
ExitGames.Client.Photon.MyAction:Invoke()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnLeftRoom
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Mintfrogs.Kepler.Photon.GameManager:OnLeftRoom()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
NetworkingPeer:LeftRoomCleanup()
NetworkingPeer:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass148_0:b__0()
ExitGames.Client.Photon.MyAction:Invoke()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()

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