I've been reading in this forum that there are some concerns regarding performance because of the deterministic physics engine (fixed points vs floating points). Also the fact that lockstep, by its nature, is as slow as the slowest computer.
For a tower defense game, with ~300 game objects (mostly non-player objects - enemies) that needs to be synced, is there any better option other than using TrueSync?
For a tower defense game, with ~300 game objects (mostly non-player objects - enemies) that needs to be synced, is there any better option other than using TrueSync?