Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

Update for V1.84 (ERROR)

After updating Photon, every time I use PhotonNetwork.Instantiate it creates GameObject and at the same time destroys the same.What is the solution to this problem?

View Article


Is TrueSync a good option for Tower Defense?

I've been reading in this forum that there are some concerns regarding performance because of the deterministic physics engine (fixed points vs floating points). Also the fact that lockstep, by its...

View Article


Second Player joining no sound

The second player joining the room is not giving any sound output. In the default animation I can clearly see that the sound is working but no audio is there. I have added two audio listeners one in...

View Article

Unhandled exception handler not called

I'm using the LoadBalancing project (v3.4.31.10808) and I'm trying to register an UnhandledEceptionEventHandler. I want to log unhandled exceptions using a custom log4net appender (SlackAppender).I...

View Article

How to switch Room in already playing Game?

I am making a social game ,it has a private room and lobby room.The private Room only player himself can visit it. I am new programmer.I don't know how to switch Room in Playing Game(in already...

View Article


Trying to Create a Server Browser Using PhotonCloud

I implemented the code from the sample folder to create a server browser in my game but I have a few questions about how to add the features that I want. 1. How do I update the SethostInfo so that I...

View Article

Managing Unity instance for Self-Hosted Photon Server?

Hey there, I hope this is the right section.I'm just wondering if anyone knows of a tool out there for managing Unity instances for self-hosted Photon Server.It seems like it would be a pretty generic...

View Article

Transfer binary files from server to client and vice versa

I have setup a server client connection using bolt and I'm trying to send a binary file across the two. I referred Streaming Bytes documentation but it doesn't explain where the channels have to be...

View Article


Photon Server Secure Web Socket Problem

I'm trying to setup my server for wss connections. The server is a custom application built on photon sdk, not derived from one of the sample projects.I've followed the guide at...

View Article


Photon Plugin not receiving some events from the PUN client?

Hello, I'm working on creating an authoritative server using a Photon Plugin. I seem to be able to send out events properly and at a frequency I choose (currently 20 updates per second). However, I'm...

View Article

Stop Synced Coroutine?

Is there a way to stop a synced coroutine? I only see TrueSyncManager.StartSyncedCoroutine, but there is no StopSyncedCoroutine. Looking at the CoroutineScheduler class, it looks like there's a...

View Article

InRoomRoundTimer

Hi guys,I don't see InRoomRoundTimer.cs in PUN version(v1.84.1) that I download (this file should be on Photon Unity Networking/UtilityScripts folder). You are deleted this file, or, there is some...

View Article

Hashtable implemented in multi-scenes scenario?

Hi all,I am implementing Hashtable into multi-scenes scenario, and it's not working for me. I wonder if anyone has any ideas? I am able to make Hashtable work if it's just a single scene situation, but...

View Article


PluginHost.CreateTimer accuracy/regularity

So in this post. I was running into some issues with PluginHost.CreateTimer(). Ilya mentioned that CreateTimer actually relies on System.Timer, not to mention that the plugin could be running on a...

View Article

Limit number of player and set up room

Hi everybody!I'm doing a project with multiple scene , and first : - i want to parameter the number of people in the roomhow can i limit the number of player to 10(for exemple)?- and second, How can i...

View Article


OnPhotonSerializeView with the Scene as the object owner

Does OnPhotonSerializeView write to the stream if the owner of the object is the Scene, or is it the Master Client who instantiated it? If it is written to when the owner is the Scene, which client is...

View Article

Can not download redistributable license.

I keep getting an error when I try to download the redistributable license.Error:Seems like you have been a little bit too quick for us.Invalid Parameter (the guid of my license is here)If the problem...

View Article


Recommended tools/approaches to prevent pirated clients from taking up CCUs?

Hi,I can accept that my game might get pirated and that the offline mode will be playable, but how can I prevent pirated/cracked versions of my game from accessing PUN and taking up CCUs for my...

View Article

Way to get deployment file directory during runtime?

I've tried using Directory.GetCurrentDirectory() but it returns "D:\...\...\deploy\CounterPublisher" instead of the project. How can I reliably find the deploy directory of the running project during...

View Article

Has anyone tried deploying with Docker?

Quick question. Has anyone tried deploying Proton Server to a Docker instance? Seems like a really nice mix of tech for arbitrary amounts of servers to setup and host.If so, is there a tutorial or...

View Article
Browsing all 15755 articles
Browse latest View live