Hello guys!
I am trying to synchronize positions and rotations of objects in my game. I have tried OnPhotonSerializeView and PhotonTransformView but I realised that those only work when you one of the clients take ownership of the object. The owner will be responsible for sending out the updates to other clients.
What I need:
Multiple players updating an object that will be reflected in other clients. Any player can take control of the object and other clients have to update the object's position according to the owner.
Thanks!
Justin
I am trying to synchronize positions and rotations of objects in my game. I have tried OnPhotonSerializeView and PhotonTransformView but I realised that those only work when you one of the clients take ownership of the object. The owner will be responsible for sending out the updates to other clients.
What I need:
Multiple players updating an object that will be reflected in other clients. Any player can take control of the object and other clients have to update the object's position according to the owner.
Thanks!
Justin