How to switch Room in already playing Game?
I am making a social game ,it has a private room and lobby room.The private Room only player himself can visit it. I am new programmer.I don't know how to switch Room in Playing Game(in already...
View ArticleInRoomRoundTimer
Hi guys,I don't see InRoomRoundTimer.cs in PUN version(v1.84.1) that I download (this file should be on Photon Unity Networking/UtilityScripts folder). You are deleted this file, or, there is some...
View ArticleUnity - Synchronization problem
Hi. I develop online soccer shooting game with with using Photon Network. Two players, will be goalkeepers respectively and will shoot each other.For example:Player A: ShooterPlayer B:...
View ArticleSending data when Player properties changes
So lately i've been trying to work on weapon switching, what i did is that i made the player change the weapon locally first (offline), then i change the player Custom Properties which is...
View ArticleGet room list when inside room, Using another peer
Hey, I'm making a game where instead of the lobby you immediately connect to a room which is like your hang out place and you can invite friend and all that.But i want the person to be able to browse...
View ArticlePhoton Voice Encryption
In our application, we have rooms of people talking to each other, but the communication shouldn't leak outside of that room, including to external parties who might intercept the network data. I...
View ArticleCan you have multiple games on one photon account.
I'm super newbie to this stuff and this question probably doesn't make much sense or is super obvious. But i want to test out the free photon on a game I've made and am planning on making a new game...
View ArticlePublishing a session Locally
Is there a way of sending ip4v address on a local server? so that if someone is trying to connect they dont need to type in the server's ip address to connect, Im using BoltInit.cs. I've tried the...
View ArticleSend multiple data via RPC to limit message on Photon Cloud
Hi every body ! I would like to know if it's possible to sent multiple data with RPC? I'm working on a 2d game like a mmorpg on Android, and i have done a little system to movement and send RPC to know...
View ArticleLobby Creation
Im using the Local Server setup, non-Photon Cloud. And Im wondering on how Lobby is going to be implemented. What Im trying to have is a Lobby Scene, a Game Scene and everyone(server and client) would...
View ArticleOffline Server Listing implementation for offline Lobby Room using Photon Bolt
How Offline server listing can be implemented using Photon Bolt (Lan Broadcasting).At present I am unable to update session list, whenever the any IP drops from the network.If it can be done with...
View Article[Question] In regards to animator.Play()
Hey i am having a little trouble, I understand that i can SendNext parameters for animators however, When it comes to playing an actual animation with Animator.Play("Punch") for example. I am at a...
View ArticleSpace in animation parameter Throws Error
I've been working with a third party asset for movement and it already has animations set up in it's library code so I'm not in charge of the Parameter names for the animation controller. So it fails...
View ArticleUsing Third Party Assets (Such as Third Person Shooter)
Hi I was going through the tutorials and I noticed that there is a lot of code in special methods like SimulateOwner where you update your transform position due to input. And you are also using...
View ArticleIs this disconnections graph healthy?
Hi,I'm working to make our game as reliable as possible and that includes photon's connections. I just wanted to know if this graph looks healthy for you guys:https://puu.sh/wdhOd/e834dfbdeb.pngThanks!
View ArticlePUN / Photon Server: Get total count of connected players on each game server?
Is there anything built in for this?
View Article[HELP] PhotonMessageInfo.photonView null when using OnPhotonInstantiate
I have no idea what's going on.I have a prefab with a photon view on it and a script that uses OnPhotonInstantiate.The method is being called, however the photonView stored within the info parameter is...
View ArticleSynchronize Objects without an Owner (Not using OnPhotonSerializeView)
Hello guys!I am trying to synchronize positions and rotations of objects in my game. I have tried OnPhotonSerializeView and PhotonTransformView but I realised that those only work when you one of the...
View ArticleSpawn enemies AI
Hi everyone I'm beginner in Unity and Photon, so I've a problem with the enemies AI spawning. I create a NetworkManager with Photon.Monobehaviour and a method SpawnEnemy() when the number of enemies is...
View Articlehow do i sync position and rotation of non instantiated object?
hi i am having trouble with the scene. its something to do with the rigidbodies in the scenes. something like a can. it wont sync with another player. i wanbt the cans to sync. or whatever items i...
View Article