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Navmesh Agent - all Clients are moved by Server - Issue

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Hello,

Trying to get into the advanced tutorial. I followed the advanced tutorial but when I get to spawn my players, I can't move my client's player. If I move the player with the server window, I get both characters moving to the same spot.

On the client side, I see the player teleported to the server player destination and I can see the server's player moving to the same point.

I didn't use the player motor script or controller, as I use the agent.destination to move my character around.
I also disabled the root motion.

I can submit my script later on, but basically (I hope) I only changed the ExecuteCommand method.
I created a command with input (ismoving (bool) and destination (vector)) and the same for result.

In the script:
I use in the input a bool and a vector (but I'm not sure I understood correctly what exactly I need to do).
The animation plays correctly by setting the bool in the Update and updating the bool with the input / ExecuteCommand, but I can't make it work for the movement.

I guess I should post my script? Is there anything else that sounds obvious to you? :)

Thanks!

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