Hello everyone,
I have implemented PhotonVoice in my game. It works great, except one thing. Anytime I try to use ANY conferencing mic-speaker the sound gets heavily distorted. I tried several conferencing mic-speaks (Jabra, Plantronics) I also tried SoliCall software solution. It's always the same. It only happens with PhotonVoice sounds. Any other sounds in the game are just fine. The problem disappears if I use any other speaker than conferencing (jack, usb, bluetooth, hdmi are all fine).
I have tried this on two machines. One with Win7 (64b), second Win10 (64b). Drivers are up to date. It's the same problem everywhere.
I tried to mess around with bitrate, sampling rate,... it's always the same. May Opus codec cause this problem? Any idea on how to fix this would be much appreciated. I have already spend so many hours on this.
Thanks a lot
I have implemented PhotonVoice in my game. It works great, except one thing. Anytime I try to use ANY conferencing mic-speaker the sound gets heavily distorted. I tried several conferencing mic-speaks (Jabra, Plantronics) I also tried SoliCall software solution. It's always the same. It only happens with PhotonVoice sounds. Any other sounds in the game are just fine. The problem disappears if I use any other speaker than conferencing (jack, usb, bluetooth, hdmi are all fine).
I have tried this on two machines. One with Win7 (64b), second Win10 (64b). Drivers are up to date. It's the same problem everywhere.
I tried to mess around with bitrate, sampling rate,... it's always the same. May Opus codec cause this problem? Any idea on how to fix this would be much appreciated. I have already spend so many hours on this.
Thanks a lot