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photon html5 sdk can not connect custom server?

Hello, I want to use photon h5 client to connect my own photon server. But I find the API (Photon-Javascript-Sdk_v4-0-0-6 \\ doc), found only through your LoadBalancing.LoadBalancingClient connected to...

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UNet with PUN

hi everyone, I am fresh new here and I know my question is so stupid but I will ask it anyway.I have already finished my game using the UNet HLAPI but am not happy with the relay servers of unity so I...

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calculate Msg/s per room

Hi everyone, my question is does PhotonTransformView and PhotonRigidbodyView messages count when calculating the msg/s per room?

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Photon voice and UWP Win10

I try to compile a Unity project for UWP Win10 target (Hololens), but i've got an error during building.Assets\Plugins\PhotonVoiceApi\Core\VoiceClient.cs(949,25): error CS1729: 'Thread' does not...

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Sound heavily distorted with conferencing mic-speaker

Hello everyone,I have implemented PhotonVoice in my game. It works great, except one thing. Anytime I try to use ANY conferencing mic-speaker the sound gets heavily distorted. I tried several...

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Add around 1000 players in one room.

Hi,We have a specific requirement for our game where we require at most 1000 players in one room, because its a GPS based interaction game. Is this approach possible in photon? If yes, then what can we...

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Does Native Library Support Master Client and Host Migration?

Hi Photon Team,I read https://doc.photonengine.com/en-us/realtime/current/reference/hostmigration .I have 2 player in game A and B.When MasterClient A lost connection the room been closed.B is not...

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Cannot check if all players are ready with CustomProperties

Hey folks,I am trying to set up my game in such a way that once both players choose their race, then the game starts.What I do is I first declare hashtable, bool and int locally: public bool chosenRace...

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Invalid Cast Exception Error : Right After Photon.Instantiate ?

Hi Fellows, I am getting error when Photon.Instantiate called. It is okay when i assing Photon.Instantiate group parameter as 0.But if i do set group parameter differenly. I am getting...

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OnLeftRoom is not working

public void leaveroom() { PhotonNetwork.LeaveRoom(); Debug.Log("Leave room"); } public void OnLeftRoom() { Debug.Log("Left room"); Application.LoadLevel("room menu"); }Leave room is getting called but...

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Photon Voice High CPU Usage

Hello,In testing out our Photon Voice integration, we noticed that both Unity and built stand alone executables are running at a very high CPU (150%-300%). I have noticed the same exact spike in CPU...

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PhotonNetwork.RaiseEvent() help

I am familiar with the PunRPC process (how to use them) as well as Events and delegates in unity. I do not understand how to take a function for an object in unity(local) and send that to a...

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physics problem

condition1. make scene object2. push scene object as master client and other client3. using photonTransforview, PhotonTransformPhysicsresultmaster client push object well but other client has...

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Add New Game Object To Existing Photon View

Hello,Is it possible to add a game object (as a child) to an existing Photon View game object?Something like this:MyPUNManager.csvar player = PhotonNetwork.Instantiate (playerAvatar.name,...

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Spawn / Sync existing game object (Player)?

Hello,My current game is using vrtk (VR ToolKit). I have this CameraRig game object, which is the player character. For some reasons, this CameraRig need to be on scene first instead of using...

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Add variables to an Event

using a delegate and an event like in this tutorial https://unity3d.com/learn/tutorials/topics/scripting/eventshow would I do this same thing but add parameters to the delegate?I've tried doing it the...

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How Do I know MasterClient is Change ? Like OnMasterClientSwitched()

Hi Photon Team,I read https://doc.photonengine.com/en-us/realtime/current/reference/hostmigration1. What is the API name to switch master client?2. What is the call back function or what listener can...

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How do i PhotonNetwork.Instantiate with just a single paramter? aka with a...

What im trying to do is basicly this:PhotonNetwork.Instantiate(myDotList.Add((GameObject)Instantiate(myDotPrefab, mousePoint, Quaternion.identity)));I have a list of gos that needs to be in a list to...

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PUNVoice: Attempt to create multiple instances of PhotonVoiceSettings

PUNVoice: Attempt to create multiple instances of PhotonVoiceSettings.Why? How to solve this?

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How to handle Phone Calls ( game play interruption ) ?

hello,- Any best practices on how to handle phone calls ( or any game play interruptions ) in a player vs player network game ?- does photon player exit the room when he receive a phone call ?Thanks.

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