Hi Photon Team,
I read https://doc.photonengine.com/en-us/realtime/current/reference/hostmigration .
I have 2 player in game A and B.
When MasterClient A lost connection the room been closed.
B is not became MasterClient.
1. Do I need some setting in code?
2. What is the equal function "PhotonNetwork.SetMasterClient()" in c++ libray?
Thanks for your help!
I read https://doc.photonengine.com/en-us/realtime/current/reference/hostmigration .
I have 2 player in game A and B.
When MasterClient A lost connection the room been closed.
B is not became MasterClient.
1. Do I need some setting in code?
2. What is the equal function "PhotonNetwork.SetMasterClient()" in c++ libray?
Thanks for your help!