I am familiar with the PunRPC process (how to use them) as well as Events and delegates in unity. I do not understand how to take a function for an object in unity(local) and send that to a photonNetwork using RaiseEvent. Im attempting to instantiate an object in a room on the photon network without using a PhotonView so i need to understand the raiseEvent method... I cant find any great tutorials on how the (byte, byte[], reliable,) arguments relate to a function ive written for an object or how to use RaiseEvent with already written object functions. Are there any good tutorials on instantiate/move/etc functions using RaiseEvent?
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