UNet with PUN
hi everyone, I am fresh new here and I know my question is so stupid but I will ask it anyway.I have already finished my game using the UNet HLAPI but am not happy with the relay servers of unity so I...
View Articlecalculate Msg/s per room
Hi everyone, my question is does PhotonTransformView and PhotonRigidbodyView messages count when calculating the msg/s per room?
View ArticleNetworked Animations
HelloIs there an example or tutorial showing how to use TrueSync with an animated character ?Thanks
View ArticleLerping cannon rotation
Hello,I have a simple question. How to replace this line of code, made in non-deterministic behaviour with code made in a True Sync, deterministic way?transform.rotation = Quaternion.Lerp...
View ArticleUser disconnected after write byte[] on OnPhotonSerializeView
After try to write, the user is disconnected from the room: What's wrong?[RequireComponent(typeof(PhotonView))]public class exchange_frame : MonoBehaviour { public RawImage rawImage; private Texture2D...
View ArticlePhoton Chat Show System DayTime
Dear all,I am aware that this is Photon Chat related question but after a few weeks of having no response in the thread I opened at the Photon Chat forum, I realised I will be still stuck with no...
View ArticleChat Channel List
I've implemented chat in my iOS/Android app in Unity 5.6 using the most recent Photon SDK. I can create chat rooms and join chat rooms, but how do you find a list of all chat rooms available on the...
View ArticlePhoton Server CCU Question
Sorry that this question may have been answered many times, but I have searched and have not found an answer.I'm confused on Photon Server CCU. If I plan to self-host a server using Photon Server on my...
View ArticleInterpolation and Bounciness
Hi, i have a ball game, similar to pinball but with topdown view, and player controlled ball. With interpolation ON the player ball, the X and Z axis movement are smooth like they should be, but Y axis...
View ArticleHow to check room is already exist or not?
Is there any way to check given room name already exit or not before connecting to server. Let's assume that 2 players playing a game with room name "ABC123" at the same time other two players are also...
View ArticlePhotonNetwork.RaiseEvent() help
I am familiar with the PunRPC process (how to use them) as well as Events and delegates in unity. I do not understand how to take a function for an object in unity(local) and send that to a...
View ArticleForum bugs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was trying to add post at this topic: http://forum.photonengine.com/discussion/9314/explain-how-to-use-byte-code-on-photonpeer-registertype#latest- When i use post edit twice, my post vanish (when i...
View ArticleWhy does OnTriggerEnter call on client and master
Whenever I pass over a trigger with the code below fires as though both the client and master are passing over the trigger.[code] private void OnTriggerEnter(Collider other) {...
View ArticleHow to serialize a custom class to send to clients via RPC?
Each player has a PlayerControl class, and I want every client in a room to have each player's instance of their PlayerControl class. This will allow the game's GameRules class to send RPC's and affect...
View ArticleAdd around 1000 players in one room.
Hi,We have a specific requirement for our game where we require at most 1000 players in one room, because its a GPS based interaction game. Is this approach possible in photon? If yes, then what can we...
View ArticleBolt Scene - Debug Start
Hello,I wanted to know since Unity is Free (again), does the Debug start works in the free version (5.5.2)?I have the buttons available and when I click I can build the game, but I don't see the game...
View ArticleQueueIncomingReliableWarning. This client buffers many incoming messages.
I´m streaming the frame of the webcam converted into byte[] over the network. the Object is instantiated, appars for two seconds, then the app disconnect with the following...
View Articleanimator trigger not synchronizing
So I have an attack trigger and it is not synchronizing properly with the animator view, i made sure the "set trigger" script is before the animator view and i should work but it doesn't...i tried to...
View ArticlePhoton bolt on unity 5.5 never uses nat punchthrough
Hi, devs may want to know this,this is what I did:-downloaded 5.5 and 5.6 photon bolt branches on unity 5.5 and 5.6,-I used the example codes of photon bolt (the new one) in both builds (supplied app...
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