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UNet with PUN

hi everyone, I am fresh new here and I know my question is so stupid but I will ask it anyway.I have already finished my game using the UNet HLAPI but am not happy with the relay servers of unity so I...

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calculate Msg/s per room

Hi everyone, my question is does PhotonTransformView and PhotonRigidbodyView messages count when calculating the msg/s per room?

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Networked Animations

HelloIs there an example or tutorial showing how to use TrueSync with an animated character ?Thanks

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Lerping cannon rotation

Hello,I have a simple question. How to replace this line of code, made in non-deterministic behaviour with code made in a True Sync, deterministic way?transform.rotation = Quaternion.Lerp...

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User disconnected after write byte[] on OnPhotonSerializeView

After try to write, the user is disconnected from the room: What's wrong?[RequireComponent(typeof(PhotonView))]public class exchange_frame : MonoBehaviour { public RawImage rawImage; private Texture2D...

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Photon Chat Show System DayTime

Dear all,I am aware that this is Photon Chat related question but after a few weeks of having no response in the thread I opened at the Photon Chat forum, I realised I will be still stuck with no...

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Chat Channel List

I've implemented chat in my iOS/Android app in Unity 5.6 using the most recent Photon SDK. I can create chat rooms and join chat rooms, but how do you find a list of all chat rooms available on the...

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Photon Server CCU Question

Sorry that this question may have been answered many times, but I have searched and have not found an answer.I'm confused on Photon Server CCU. If I plan to self-host a server using Photon Server on my...

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Interpolation and Bounciness

Hi, i have a ball game, similar to pinball but with topdown view, and player controlled ball. With interpolation ON the player ball, the X and Z axis movement are smooth like they should be, but Y axis...

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How to check room is already exist or not?

Is there any way to check given room name already exit or not before connecting to server. Let's assume that 2 players playing a game with room name "ABC123" at the same time other two players are also...

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PhotonNetwork.RaiseEvent() help

I am familiar with the PunRPC process (how to use them) as well as Events and delegates in unity. I do not understand how to take a function for an object in unity(local) and send that to a...

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Forum bugs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I was trying to add post at this topic: http://forum.photonengine.com/discussion/9314/explain-how-to-use-byte-code-on-photonpeer-registertype#latest- When i use post edit twice, my post vanish (when i...

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Why does OnTriggerEnter call on client and master

Whenever I pass over a trigger with the code below fires as though both the client and master are passing over the trigger.[code] private void OnTriggerEnter(Collider other) {...

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How to serialize a custom class to send to clients via RPC?

Each player has a PlayerControl class, and I want every client in a room to have each player's instance of their PlayerControl class. This will allow the game's GameRules class to send RPC's and affect...

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Add around 1000 players in one room.

Hi,We have a specific requirement for our game where we require at most 1000 players in one room, because its a GPS based interaction game. Is this approach possible in photon? If yes, then what can we...

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Bolt Scene - Debug Start

Hello,I wanted to know since Unity is Free (again), does the Debug start works in the free version (5.5.2)?I have the buttons available and when I click I can build the game, but I don't see the game...

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QueueIncomingReliableWarning. This client buffers many incoming messages.

I´m streaming the frame of the webcam converted into byte[] over the network. the Object is instantiated, appars for two seconds, then the app disconnect with the following...

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animator trigger not synchronizing

So I have an attack trigger and it is not synchronizing properly with the animator view, i made sure the "set trigger" script is before the animator view and i should work but it doesn't...i tried to...

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Moved: Forum bugs...

This discussion has been moved.

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Photon bolt on unity 5.5 never uses nat punchthrough

Hi, devs may want to know this,this is what I did:-downloaded 5.5 and 5.6 photon bolt branches on unity 5.5 and 5.6,-I used the example codes of photon bolt (the new one) in both builds (supplied app...

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