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Latest Unity TrueSync physics broken?

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Hello everyone.
FYI I'm testing TrueSync on 2 different projects. One of them is using the latest version of the Unity package and the other one the previous.
In the one that uses the new version, the physics Layer Collision Matrix doesn't seem to work: stuff that are supposed to collide don't. Works fine in the other project.

Is it just me?

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