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Non-server based application?

Is it possible to use TrueSync without a server? I'm not looking for any multiplayer or networking. I simply want to use the deterministic nature of the engine for simulations.

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Explain how to use byte code on PhotonPeer.RegisterType()

This link doesn't explain what byte code that we need to pass has to be. Can I get clarification? Why (byte)'W' in this example? What are the byte codes that are already being used by the framework?...

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Latest Unity TrueSync physics broken?

Hello everyone.FYI I'm testing TrueSync on 2 different projects. One of them is using the latest version of the Unity package and the other one the previous.In the one that uses the new version, the...

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Unity PHOTON SERVER WebGL Error

hi all,im developing a simple host-join unity webgl game using photon selfhosted server i have developed this game and tested on pc platform(.exe) and every thing goes well but when i switch to webgl...

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Moved: Unity PHOTON SERVER WebGL Error

This discussion has been moved.

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SimulateOwner - GetKeyDown and GetButtonDown multiple events

I'm having a problem where Input events are raised multiple times in SimulateOwner. For example, the code:public override void SimulateOwner() { if (Input.GetKeyDown(KeyCode.F)) { var flash =...

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Mono does not detect new state property

I am following the tutorial of bolt. When I add new property to the state with the monodevelop opened, and run Compile Assembly, although there is no error and the code works as the tutorial said, but...

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Tizen suport

Hello,Any plan to add suport for Tizen platform?Thanks

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Some questions from a newbie !! :-)

Hello !! :-)Totally new to Photon, TrueSync and all the rest of the family.Trying to investigate and making prototypes to see if I can get my head around it and if Photon serves the purposes of what I...

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Commands in Photon

Hi i am replicating a first person shooter game that was made with unity networking i want to run a command on server how would i go about it in PUN. I also have an on premises Server

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Aknowledments in Photon Engine

Hi Guys,I have been working on a board game. I am just sending a dice number to the other client. The problem is that the data doesn't reach to the other client after throwing 4-5 times. Can photon...

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25+ NPCs that two players can interact with

I'm making a game where a game room will contain 2 players and on the order of 25-40 NPCs that the players can attack. The NPCs have simple behavior with no complex pathfinding requires (just move...

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Photon Voice: InvalidCastException and Demo's don't work - plz help

Hi Guys,I'm trying to implement Photon Voice, but when i try to run the demo(with out push-to-talk) i get the following error message about 60 times a second:InvalidCastException: Cannot cast from...

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Using Bolt as realtime binary data transport

Hello!Looking for a good way to transfer arbitrary data with Photon Bolt - both reliable and unreliable. 1) how well BoltConnection.StreamBytes suited for realtime use, comparing to Bolt state updates?...

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Will PhotonView serialisation automatically pack booleans as bits?

For example, if I serialise 8 booleans in a row, will they be packed into a single byte, with each bit being on or off? Easy enough to do manually, but I don't want to write any code that is already...

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Photon Server CCU Question

Sorry that this question may have been answered many times, but I have searched and have not found an answer.I'm confused on Photon Server CCU. If I plan to self-host a server using Photon Server on my...

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Lag with only two players.

Hi, I have a problem in my online fps, I'm using Photon Unity Networking and the viking demo as a base for my game. I notice a lot of lag in movements of only two players in my match, the movement of...

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Different send rate per photonview

Are we able to have different sendrate for different photonviews? I would want different objects to updated at different rates to optimize the data trasnfer.

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Networked Projectiles

A few people have asked how they can make network based projectiles.The kind where you can't just do a raycast like a bullet, as the projectile is much slower and can be dodged by the players or AI....

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How to solve physics problem?

condition1. make scene object2. push scene object as master client and other client3. using photonTransforview, PhotonTransformPhysicsresultmaster client push object well but other client has...

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